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Editor/ShaderTemplateTool.h
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100
Editor/ShaderTemplateTool.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: ShaderTemplateTool.h
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// Version: v0.01
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// Created: 13/2/2002 by Martin Mittring
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// Compilers: Visual C++ 6.0
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// Description: Shader template parameter tweaker
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __ShaderTemplateTool_h__
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#define __ShaderTemplateTool_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "EditTool.h"
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#include <list> // STL list<>
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//using namespace std;
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class CShaderParameterSet
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{
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public:
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private:
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TArray <SShaderParam *> m_ShaderParams;
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};
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//////////////////////////////////////////////////////////////////////////
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class CShaderTemplateTool : public CEditTool
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{
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DECLARE_DYNCREATE(CShaderTemplateTool)
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public:
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//! constructor
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CShaderTemplateTool ();
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//! destructor
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virtual ~CShaderTemplateTool ();
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virtual void BeginEditParams ( IEditor *ie,int flags );
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virtual void EndEditParams ( void );
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virtual void Display ( DisplayContext &dc );
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// Ovverides from CEditTool
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bool MouseCallback ( CViewport *view,EMouseEvent event,CPoint &point,int flags );
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// Key down.
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bool OnKeyDown ( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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bool OnKeyUp ( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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// Delete itself.
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void Release ( void ) { delete this; };
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void Modify ( void );
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//! open file open dialog and call OnFileChanged()
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// void ChooseInputFile ( void );
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//! refresh the material combobox and call OnMaterialChanged()
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void OnFileChanged ( CString inRelFilename );
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//! refresh the choosen templatename and call OnTemplateChanged()
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void OnMaterialChanged ( void );
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//! refresh the xml
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void OnTemplateChanged ( void );
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void OnBnClickedShadertemplLoad( void );
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void OnBnClickedShadertemplSave( void );
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CString getFilename ( void );
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private:
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// Vec3 m_pointerPos;
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// float m_brushRadius;
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// bool m_bMakeHole;
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IEditor * m_ie;
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int m_panelId;
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class CShaderTemplatePanel * m_panel;
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CString m_sFilename;
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std::list<CShaderParameterSet *> m_ShaderParameterSetList;
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};
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#endif // __ShaderTemplateTool_h__
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