123
This commit is contained in:
56
Editor/Prefabs/PrefabManager.h
Normal file
56
Editor/Prefabs/PrefabManager.h
Normal file
@@ -0,0 +1,56 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Crytek Engine Source File.
|
||||
// Copyright (C), Crytek Studios, 2001-2004.
|
||||
// -------------------------------------------------------------------------
|
||||
// File name: PrefabManager.h
|
||||
// Version: v1.00
|
||||
// Created: 10/11/2003 by Timur.
|
||||
// Compilers: Visual Studio.NET 2003
|
||||
// Description:
|
||||
// -------------------------------------------------------------------------
|
||||
// History:
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __PrefabManager_h__
|
||||
#define __PrefabManager_h__
|
||||
#pragma once
|
||||
|
||||
#include "BaseLibraryManager.h"
|
||||
|
||||
class CPrefabItem;
|
||||
class CPrefabLibrary;
|
||||
|
||||
/** Manages Particle libraries and systems.
|
||||
*/
|
||||
class CRYEDIT_API CPrefabManager : public CBaseLibraryManager
|
||||
{
|
||||
public:
|
||||
CPrefabManager();
|
||||
~CPrefabManager();
|
||||
|
||||
// Clear all prototypes and material libraries.
|
||||
void ClearAll();
|
||||
|
||||
//! Serialize manager.
|
||||
virtual void Serialize( XmlNodeRef &node,bool bLoading );
|
||||
|
||||
//! Export particle systems to game.
|
||||
void Export( XmlNodeRef &node );
|
||||
|
||||
//! Make new prefab item from selection.
|
||||
CPrefabItem* MakeFromSelection();
|
||||
|
||||
protected:
|
||||
virtual CBaseLibraryItem* MakeNewItem();
|
||||
virtual CBaseLibrary* MakeNewLibrary();
|
||||
//! Root node where this library will be saved.
|
||||
virtual CString GetRootNodeName();
|
||||
//! Path to libraries in this manager.
|
||||
virtual CString GetLibsPath();
|
||||
|
||||
CString m_libsPath;
|
||||
};
|
||||
|
||||
#endif // __PrefabManager_h__
|
||||
Reference in New Issue
Block a user