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Editor/Particles/ParticleLibrary.h
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36
Editor/Particles/ParticleLibrary.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: particlelibrary.h
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// Version: v1.00
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// Created: 17/6/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __particlelibrary_h__
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#define __particlelibrary_h__
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#pragma once
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#include "BaseLibrary.h"
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#define GLOBAL_PARTICLES_ROOT "Particles"
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/** Library of prototypes.
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*/
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class CRYEDIT_API CParticleLibrary : public CBaseLibrary
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{
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public:
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CParticleLibrary( CBaseLibraryManager *pManager ) : CBaseLibrary(pManager) {};
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virtual bool Save();
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virtual bool Load( const CString &filename );
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virtual void Serialize( XmlNodeRef &node,bool bLoading );
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private:
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};
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#endif // __particlelibrary_h__
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