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romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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Editor/Objects/AreaBox.cpp Normal file
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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: AreaBox.cpp
// Version: v1.00
// Created: 22/10/2002 by Lennert.
// Compilers: Visual C++ 6.0
// Description: CAreaBox implementation.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "AreaBox.h"
#include "ObjectManager.h"
#include "..\Viewport.h"
#include <IEntitySystem.h>
#include <IGame.h>
#include <IMarkers.h>
//////////////////////////////////////////////////////////////////////////
// CBase implementation.
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_DYNCREATE(CAreaBox,CBaseObject)
int CAreaBox::m_nRollupId=0;
CPickEntitiesPanel* CAreaBox::m_pPanel=NULL;
//////////////////////////////////////////////////////////////////////////
CAreaBox::CAreaBox()
{
m_IArea=NULL;
m_areaId = -1;
m_edgeWidth=0;
mv_width = 4;
mv_length = 4;
mv_height = 1;
mv_groupId = 0;
m_box.min=Vec3(-mv_width/2, -mv_length/2, 0);
m_box.max=Vec3(mv_width/2, mv_length/2, mv_height);
AddVariable( m_areaId,"AreaId",functor(*this,&CAreaBox::OnAreaChange) );
AddVariable( m_edgeWidth,"FadeInZone",functor(*this,&CAreaBox::OnSizeChange) );
AddVariable( mv_width,"Width",functor(*this,&CAreaBox::OnSizeChange) );
AddVariable( mv_length,"Length",functor(*this,&CAreaBox::OnSizeChange) );
AddVariable( mv_height,"Height",functor(*this,&CAreaBox::OnSizeChange) );
AddVariable( mv_groupId,"GroupId",functor(*this,&CAreaBox::OnAreaChange) );
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::Done()
{
if (m_IArea)
{
GetIEditor()->GetGame()->GetAreaManager()->DeleteArea( m_IArea );
m_IArea=NULL;
}
CBaseObject::Done();
}
//////////////////////////////////////////////////////////////////////////
bool CAreaBox::Init( IEditor *ie,CBaseObject *prev,const CString &file )
{
bool res = CBaseObject::Init( ie,prev,file );
SetColor( RGB(0,0,255) );
return res;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::GetBoundBox( BBox &box )
{
box = m_box;
box.Transform( GetWorldTM() );
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::GetLocalBounds( BBox &box )
{
box = m_box;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::SetScale( const Vec3d &scale )
{
// Ignore scale on CAreaBox.
}
//////////////////////////////////////////////////////////////////////////
bool CAreaBox::HitTest( HitContext &hc )
{
Vec3 p;
/*BBox box;
box = m_box;
box.Transform( GetWorldTM() );
float tr = hc.distanceTollerance/2;
box.min -= Vec3(tr,tr,tr);
box.max += Vec3(tr,tr,tr);
if (box.IsIntersectRay(hc.raySrc,hc.rayDir,p ))
{
hc.dist = Vec3(hc.raySrc - p).Length();
return true;
}*/
Matrix44 invertWTM = GetWorldTM();
Vec3 worldPos = invertWTM.GetTranslationOLD();
invertWTM.Invert44();
Vec3 xformedRaySrc = invertWTM.TransformPointOLD(hc.raySrc);
//CHANGED_BY_IVO
Vec3 xformedRayDir = GetNormalized( invertWTM.TransformVectorOLD(hc.rayDir) );
float epsilonDist = hc.view->GetScreenScaleFactor( worldPos ) * 0.01f;
float hitDist;
float tr = hc.distanceTollerance/2 + 1;
BBox box;
box.min = m_box.min - Vec3(tr+epsilonDist,tr+epsilonDist,tr+epsilonDist);
box.max = m_box.max + Vec3(tr+epsilonDist,tr+epsilonDist,tr+epsilonDist);
if (box.IsIntersectRay( xformedRaySrc,xformedRayDir,p ))
{
if (m_box.RayEdgeIntersection( xformedRaySrc,xformedRayDir,epsilonDist,hitDist,p ))
{
hc.dist = GetDistance(xformedRaySrc,p);
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::BeginEditParams( IEditor *ie,int flags )
{
CBaseObject::BeginEditParams( ie,flags );
if (!m_pPanel)
{
m_pPanel = new CPickEntitiesPanel;
m_pPanel->Create( CPickEntitiesPanel::IDD,AfxGetMainWnd() );
m_nRollupId = ie->AddRollUpPage( ROLLUP_OBJECTS,"Attached Entities",m_pPanel );
}
if (m_pPanel)
m_pPanel->SetOwner(this);
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::EndEditParams( IEditor *ie )
{
if (m_nRollupId)
ie->RemoveRollUpPage( ROLLUP_OBJECTS, m_nRollupId);
m_nRollupId = 0;
m_pPanel = NULL;
CBaseObject::EndEditParams( ie );
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::OnAreaChange(IVariable *pVar)
{
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::OnSizeChange(IVariable *pVar)
{
Vec3 size( 0,0,0 );
size.x = mv_width;
size.y = mv_length;
size.z = mv_height;
m_box.min = -size/2;
m_box.max = size/2;
// Make volume position bottom of bounding box.
m_box.min.z = 0;
m_box.max.z = size.z;
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::Display( DisplayContext &dc )
{
COLORREF wireColor,solidColor;
float wireOffset = 0;
float alpha = 0.3f;
if (IsSelected())
{
wireColor = dc.GetSelectedColor();
solidColor = GetColor();
wireOffset = -0.1f;
}
else
{
wireColor = GetColor();
solidColor = GetColor();
}
//dc.renderer->SetCullMode( R_CULL_DISABLE );
dc.PushMatrix( GetWorldTM() );
BBox box=m_box;
bool bFrozen = IsFrozen();
if (bFrozen)
dc.SetFreezeColor();
//////////////////////////////////////////////////////////////////////////
if (!bFrozen)
dc.SetColor( solidColor,alpha );
if (IsSelected())
{
int rstate = dc.ClearStateFlag( GS_DEPTHWRITE );
dc.renderer->SetCullMode( R_CULL_DISABLE );
dc.DrawSolidBox( box.min,box.max );
dc.SetState( rstate );
dc.renderer->SetCullMode( R_CULL_BACK );
}
if (!bFrozen)
dc.SetColor( wireColor,1 );
dc.DrawWireBox( box.min,box.max,wireOffset );
if (m_edgeWidth)
{
float fFadeScale=m_edgeWidth/200.0f;
BBox InnerBox=box;
Vec3 EdgeDist=InnerBox.max-InnerBox.min;
InnerBox.min.x+=EdgeDist.x*fFadeScale; InnerBox.max.x-=EdgeDist.x*fFadeScale;
InnerBox.min.y+=EdgeDist.y*fFadeScale; InnerBox.max.y-=EdgeDist.y*fFadeScale;
InnerBox.min.z+=EdgeDist.z*fFadeScale; InnerBox.max.z-=EdgeDist.z*fFadeScale;
dc.DrawWireBox( InnerBox.min,InnerBox.max );
}
//////////////////////////////////////////////////////////////////////////
dc.PopMatrix();
if (!m_entities.empty())
{
Vec3 vcol = Vec3(1, 1, 1);
for (int i = 0; i < m_entities.size(); i++)
{
CBaseObject *obj = GetEntity(i);
if (!obj)
continue;
dc.DrawLine(GetWorldPos(), obj->GetWorldPos(), CFColor(vcol.x,vcol.y,vcol.z,0.7f), CFColor(1,1,1,0.7f) );
}
}
DrawDefault(dc);
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::InvalidateTM()
{
CBaseObject::InvalidateTM();
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::Serialize( CObjectArchive &ar )
{
CBaseObject::Serialize( ar );
XmlNodeRef xmlNode = ar.node;
if (ar.bLoading)
{
m_entities.clear();
BBox box;
xmlNode->getAttr( "BoxMin",box.min );
xmlNode->getAttr( "BoxMax",box.max );
// Load Entities.
XmlNodeRef entities = xmlNode->findChild( "Entities" );
if (entities)
{
for (int i = 0; i < entities->getChildCount(); i++)
{
XmlNodeRef ent = entities->getChild(i);
GUID entityId;
ent->getAttr( "Id",entityId );
m_entities.push_back(entityId);
}
}
SetAreaId( m_areaId );
SetBox(box);
}
else
{
// Saving.
// xmlNode->setAttr( "AreaId",m_areaId );
xmlNode->setAttr( "BoxMin",m_box.min );
xmlNode->setAttr( "BoxMax",m_box.max );
// Save Entities.
if (!m_entities.empty())
{
XmlNodeRef nodes = xmlNode->newChild( "Entities" );
for (int i = 0; i < m_entities.size(); i++)
{
XmlNodeRef entNode = nodes->newChild( "Entity" );
entNode->setAttr( "Id",m_entities[i] );
}
}
}
}
//////////////////////////////////////////////////////////////////////////
XmlNodeRef CAreaBox::Export( const CString &levelPath,XmlNodeRef &xmlNode )
{
XmlNodeRef objNode = CBaseObject::Export( levelPath,xmlNode );
Matrix44 wtm = GetWorldTM();
// objNode->setAttr( "AreaId",m_areaId );
// objNode->setAttr( "EdgeWidth",m_edgeWidth );
// Export Entities.
if (!m_entities.empty())
{
XmlNodeRef nodes = objNode->newChild( "Entities" );
for (int i = 0; i < m_entities.size(); i++)
{
XmlNodeRef entNode = nodes->newChild( "Entity" );
CBaseObject *obj = FindObject(m_entities[i]);
CString name;
if (obj)
name = obj->GetName();
entNode->setAttr( "Name",name );
}
}
return objNode;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::SetAreaId(int nAreaId)
{
m_areaId=nAreaId;
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
int CAreaBox::GetAreaId()
{
return m_areaId;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::SetBox(BBox box)
{
m_box=box;
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
BBox CAreaBox::GetBox()
{
return m_box;
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::AddEntity( CBaseObject *pEntity )
{
assert( pEntity );
// Check if this entity already binded.
if (std::find(m_entities.begin(),m_entities.end(),pEntity->GetId()) != m_entities.end())
return;
StoreUndo( "Add Entity" );
m_entities.push_back(pEntity->GetId());
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::RemoveEntity( int index )
{
assert( index >= 0 && index < m_entities.size() );
StoreUndo( "Remove Entity" );
m_entities.erase( m_entities.begin()+index );
UpdateGameArea();
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* CAreaBox::GetEntity( int index )
{
assert( index >= 0 && index < m_entities.size() );
return GetIEditor()->GetObjectManager()->FindObject(m_entities[index]);
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::OnEvent( ObjectEvent event )
{
if (event == EVENT_AFTER_LOAD)
{
// After loading Update game structure.
UpdateGameArea();
}
}
//////////////////////////////////////////////////////////////////////////
void CAreaBox::UpdateGameArea()
{
if (!IsCreateGameObjects())
return;
// AffineParts affineParts;
// affineParts.SpectralDecompose(GetWorldTM());
// Vec3 angles = RAD2DEG(affineParts.rot.GetEulerAngles());
BBox box = m_box;
// box.min+=affineParts.pos;
// box.max+=affineParts.pos;
if (m_IArea)
{
m_IArea->SetMin(box.min);
m_IArea->SetMax(box.max);
m_IArea->SetTM(GetWorldTM());
m_IArea->SetProximity( m_edgeWidth );
m_IArea->SetID(m_areaId);
m_IArea->SetGroup(mv_groupId);
}
else
{
std::vector<string> entitiesName;
entitiesName.clear();
//areaFix
// m_IArea = GetIEditor()->GetGame()->CreateArea(box.min, box.max, GetWorldTM(), entitiesName, m_areaId, m_edgeWidth );
m_IArea = GetIEditor()->GetGame()->GetAreaManager()->CreateArea(box.min, box.max, GetWorldTM(), entitiesName, m_areaId, -1, m_edgeWidth );
if (m_IArea)
{
m_IArea->SetMin(box.min);
m_IArea->SetMax(box.max);
m_IArea->SetTM(GetWorldTM());
m_IArea->SetProximity( m_edgeWidth );
m_IArea->SetID(m_areaId);
m_IArea->SetGroup(mv_groupId);
}
}
if (m_IArea)
{
m_IArea->ClearEntities();
for (int i = 0; i < GetEntityCount(); i++)
{
CBaseObject *obj = GetEntity(i);
if (obj)
m_IArea->AddEntity( obj->GetName() );
}
}
}