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Editor/ObjectLayerPropsDialog.h
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48
Editor/ObjectLayerPropsDialog.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: objectlayerpropsdialog.h
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// Version: v1.00
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// Created: 26/5/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __objectlayerpropsdialog_h__
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#define __objectlayerpropsdialog_h__
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#pragma once
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// CObjectLayerPropsDialog dialog
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class CObjectLayerPropsDialog : public CDialog
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{
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DECLARE_DYNAMIC(CObjectLayerPropsDialog)
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public:
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CObjectLayerPropsDialog(CWnd* pParent = NULL); // standard constructor
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virtual ~CObjectLayerPropsDialog();
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// Dialog Data
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enum { IDD = IDD_LAYER_PROPS };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL OnInitDialog();
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DECLARE_MESSAGE_MAP()
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public:
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BOOL m_bVisible;
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BOOL m_bFrozen;
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BOOL m_bExternal;
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BOOL m_bExportToGame;
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BOOL m_bMainLayer;
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CString m_name;
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};
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#endif // __objectlayerpropsdialog_h__
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