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81
Editor/NumberDlg.cpp
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81
Editor/NumberDlg.cpp
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// NumberDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "NumberDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CNumberDlg dialog
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CNumberDlg::CNumberDlg(CWnd* pParent /*=NULL*/,float defValue,const char *title)
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: CDialog(CNumberDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CNumberDlg)
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//}}AFX_DATA_INIT
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m_value = defValue;
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if (title)
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m_title = title;
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}
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void CNumberDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CNumberDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNumberDlg, CDialog)
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//{{AFX_MSG_MAP(CNumberDlg)
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ON_WM_CLOSE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CNumberDlg message handlers
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void CNumberDlg::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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CDialog::OnClose();
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}
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float CNumberDlg::GetValue()
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{
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m_value = m_num.GetValue();
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return m_value;
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}
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void CNumberDlg::SetRange( float min,float max )
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{
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m_num.SetRange( min,max );
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}
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void CNumberDlg::SetInteger( bool bEnable )
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{
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m_num.SetInteger( bEnable );
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}
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BOOL CNumberDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_num.Create( this,IDC_NUMBER );
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m_num.SetValue( m_value );
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if (!m_title.IsEmpty())
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SetWindowText( m_title );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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