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romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: MaterialLibrary.h
// Version: v1.00
// Created: 22/1/2003 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __materiallibrary_h__
#define __materiallibrary_h__
#pragma once
#include "BaseLibrary.h"
/** Library of prototypes.
*/
class CRYEDIT_API CMaterialLibrary : public CBaseLibrary
{
public:
CMaterialLibrary( CBaseLibraryManager *pManager ) : CBaseLibrary(pManager) {};
virtual bool Save();
virtual bool Load( const CString &filename );
virtual void Serialize( XmlNodeRef &node,bool bLoading );
private:
};
#endif // __materiallibrary_h__