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Editor/LinkTool.h
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67
Editor/LinkTool.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek GmbH, 2002.
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// -------------------------------------------------------------------------
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// File name: LinkTool.h
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// Version: v1.00
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// Created: 5/7/2002 by Lennert.
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// Compilers: Visual C++ 6.0
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// Description: Definition of CLinkTool, tool used to link objects.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __LinkTool_h__
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#define __LinkTool_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "EditTool.h"
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#include "Objects\ObjectManager.h"
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class CBaseObject;
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class CEntity;
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//////////////////////////////////////////////////////////////////////////
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class CLinkTool : public CEditTool,public IObjectSelectCallback
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{
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private:
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CBaseObject *m_pChild;
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Vec3d m_StartDrag;
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Vec3d m_EndDrag;
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public:
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DECLARE_DYNAMIC(CLinkTool)
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CLinkTool(); // IPickObjectCallback *callback,CRuntimeClass *targetClass=NULL );
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~CLinkTool();
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// Ovverides from CEditTool
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bool MouseCallback( CViewport *view,EMouseEvent event,CPoint &point,int flags );
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// Delete itself.
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void Release() { delete this; };
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virtual void BeginEditParams( IEditor *ie,int flags ) {};
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virtual void EndEditParams() {};
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virtual void Display( DisplayContext &dc );
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virtual bool OnKeyDown( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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virtual bool OnKeyUp( CViewport *view,uint nChar,uint nRepCnt,uint nFlags ) { return false; };
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virtual bool OnSelectObject( CBaseObject *obj ) {return false;}
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virtual bool OnSetCursor( CViewport *vp );
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private:
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bool IsRelevant( CBaseObject *obj ) { return true; }
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bool ChildIsValid(CBaseObject *pParent, CBaseObject *pChild, int nDir=3);
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HCURSOR m_hLinkCursor;
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HCURSOR m_hLinkNowCursor;
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HCURSOR m_hCurrCursor;
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};
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#endif // __LinkTool_h__
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