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Editor/GameResourcesExporter.h
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47
Editor/GameResourcesExporter.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2004.
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// -------------------------------------------------------------------------
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// File name: GameResourcesExporter.h
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// Version: v1.00
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// Created: 31/10/2003 by Timur.
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// Compilers: Visual Studio.NET 2003
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __GameResourcesExporter_h__
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#define __GameResourcesExporter_h__
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#pragma once
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/*! Implements exporting of al loaded resources to specified directory.
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*
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*/
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class CGameResourcesExporter
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{
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public:
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void ChooseDirectoryAndSave();
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void Save( const CString &outputDirectory );
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private:
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typedef std::vector<CString> Files;
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static Files m_files;
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//////////////////////////////////////////////////////////////////////////
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// Fucntions that gather files from editor subsystems.
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//////////////////////////////////////////////////////////////////////////
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void GetFilesFromObjects();
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void GetFilesFromVarBlock( CVarBlock *pVB );
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void GetFilesFromVariable( IVariable *pVar );
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void GetFilesFromMaterials();
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void GetFilesFromParticles();
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void GetFilesFromMusic();
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static void EnumRecordedFiles( const char *filename );
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};
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#endif // __GameResourcesExporter_h__
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