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Editor/GameExporter.h
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75
Editor/GameExporter.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: gameexporter.h
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// Version: v1.00
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// Created: 30/6/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __gameexporter_h__
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#define __gameexporter_h__
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#pragma once
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#include "Util\PakFile.h"
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/*! CGameExporter implements exporting of data fom Editor to Game format.
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It will produce LevelData.cpk file in current level folder, with nececcary exported files.
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*/
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class CGameExporter
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{
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public:
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CGameExporter( ISystem *system );
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virtual ~CGameExporter();
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// Export level info to game.
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virtual void Export( bool bSurfaceTexture,bool bReloadTerrain );
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virtual void ExportLevelData( const CString &path,bool bExportMission=true );
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virtual void ExportLevelInfo( const CString &path );
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void FlattenHeightmap( uint16 *pSaveHeightmapData,int width,int height );
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virtual void ExportMap(char *pszGamePath, bool bSurfaceTexture);
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virtual void ExportHeightMap(char *pszGamePath);
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virtual void ExportAnimations( const CString &path );
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virtual void ExportStaticObjects( const CString &path );
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virtual void ExportSurfaceTypes( const CString &iniFile );
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virtual void ExportMapIni( const CString &path );
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virtual void ExportMapInfo( XmlNodeRef &node );
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virtual bool ExportSurfaceTexture( const CString &path,uint *pSurface,int width,bool bHiQuality );
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virtual void ExportLowResSurfaceTexture( const char* pszGamePath,CImage &surfaceTexture );
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virtual void ExportAIGraph( const CString &path );
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virtual void ExportBrushes( const CString &path );
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virtual void ExportMusic( XmlNodeRef &levelDataNode,const CString &path );
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virtual void ExportMaterials( XmlNodeRef &levelDataNode,const CString &path );
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private:
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void ExportTerrainBeaches( const CString &path );
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void DeleteOldFiles( const CString &levelDir,bool bSurfaceTexture );
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void ForceDeleteFile( const char *filename );
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CString m_levelName;
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CString m_missionName;
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CString m_levelPath;
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ISystem *m_ISystem;
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I3DEngine *m_I3DEngine;
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IAISystem *m_IAISystem;
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IEntitySystem *m_IEntitySystem;
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IEditor *m_IEditor;
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CPakFile m_levelPakFile;
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bool m_bHiQualityCompression;
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int m_iExportTexWidth;
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int m_numExportedMaterials;
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//CPakFile m_texturePakFile;
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};
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#endif // __gameexporter_h__
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