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romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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Editor/AI/AiBehavior.h Normal file
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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: aibehavior.h
// Version: v1.00
// Created: 21/3/2002 by Timur.
// Compilers: Visual C++ 7.0
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __aibehavior_h__
#define __aibehavior_h__
#if _MSC_VER > 1000
#pragma once
#endif
/** AI Behavior definition.
*/
class CAIBehavior : public CRefCountBase
{
public:
CAIBehavior() {};
virtual ~CAIBehavior() {};
void SetName( const CString& name ) { m_name = name; }
const CString& GetName() { return m_name; }
//! Set name of script that implements this behavior.
void SetScript( const CString &script ) { m_script = script; };
const CString& GetScript() const { return m_script; };
//! Get human readable description of this goal.
const CString& GetDescription() { return m_description; }
//! Set human readable description of this goal.
void SetDescription( const CString& desc ) { m_description = desc; }
//! Force reload of script file.
void ReloadScript();
//! Start editing script file in Text editor.
void Edit();
private:
CString m_name;
CString m_description;
CString m_script;
};
/** AICharacter behaviour definition.
*/
class CAICharacter : public CRefCountBase
{
public:
CAICharacter() {};
virtual ~CAICharacter() {};
void SetName( const CString& name ) { m_name = name; }
const CString& GetName() { return m_name; }
//! Set name of script that implements this behavior.
void SetScript( const CString &script ) { m_script = script; };
const CString& GetScript() const { return m_script; };
//! Get human readable description of this goal.
const CString& GetDescription() { return m_description; }
//! Set human readable description of this goal.
void SetDescription( const CString& desc ) { m_description = desc; }
//! Force reload of script file.
void ReloadScript();
//! Start editing script file in Text editor.
void Edit();
private:
CString m_name;
CString m_description;
CString m_script;
};
typedef TSmartPtr<CAIBehavior> CAIBehaviorPtr;
typedef TSmartPtr<CAICharacter> CAICharacterPtr;
#endif // __aibehavior_h__