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Editor/AI/AiBehavior.h
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90
Editor/AI/AiBehavior.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: aibehavior.h
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// Version: v1.00
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// Created: 21/3/2002 by Timur.
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// Compilers: Visual C++ 7.0
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __aibehavior_h__
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#define __aibehavior_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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/** AI Behavior definition.
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*/
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class CAIBehavior : public CRefCountBase
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{
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public:
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CAIBehavior() {};
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virtual ~CAIBehavior() {};
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void SetName( const CString& name ) { m_name = name; }
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const CString& GetName() { return m_name; }
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//! Set name of script that implements this behavior.
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void SetScript( const CString &script ) { m_script = script; };
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const CString& GetScript() const { return m_script; };
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//! Get human readable description of this goal.
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const CString& GetDescription() { return m_description; }
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//! Set human readable description of this goal.
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void SetDescription( const CString& desc ) { m_description = desc; }
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//! Force reload of script file.
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void ReloadScript();
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//! Start editing script file in Text editor.
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void Edit();
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private:
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CString m_name;
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CString m_description;
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CString m_script;
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};
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/** AICharacter behaviour definition.
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*/
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class CAICharacter : public CRefCountBase
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{
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public:
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CAICharacter() {};
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virtual ~CAICharacter() {};
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void SetName( const CString& name ) { m_name = name; }
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const CString& GetName() { return m_name; }
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//! Set name of script that implements this behavior.
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void SetScript( const CString &script ) { m_script = script; };
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const CString& GetScript() const { return m_script; };
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//! Get human readable description of this goal.
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const CString& GetDescription() { return m_description; }
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//! Set human readable description of this goal.
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void SetDescription( const CString& desc ) { m_description = desc; }
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//! Force reload of script file.
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void ReloadScript();
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//! Start editing script file in Text editor.
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void Edit();
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private:
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CString m_name;
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CString m_description;
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CString m_script;
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};
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typedef TSmartPtr<CAIBehavior> CAIBehaviorPtr;
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typedef TSmartPtr<CAICharacter> CAICharacterPtr;
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#endif // __aibehavior_h__
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