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CrySystem/ScriptObjectSound.h
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84
CrySystem/ScriptObjectSound.h
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// ScriptObjectSound.h: interface for the CScriptObjectSound class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCRIPTOBJECTSOUND_H__A6B9BF56_1C4A_495C_A1B7_F0A052F6C05D__INCLUDED_)
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#define AFX_SCRIPTOBJECTSOUND_H__A6B9BF56_1C4A_495C_A1B7_F0A052F6C05D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <IScriptSystem.h>
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#include <_ScriptableEx.h>
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struct IMusicSystem;
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struct ISoundSystem;
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/*! In this class are all sound-related script-functions implemented.
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IMPLEMENTATIONS NOTES:
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These function will never be called from C-Code. They're script-exclusive.
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*/
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class CScriptObjectSound :
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public _ScriptableEx<CScriptObjectSound>
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{
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public:
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//! constructor
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CScriptObjectSound();
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//! destructor
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virtual ~CScriptObjectSound();
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//!
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void Init(IScriptSystem *pScriptSystem, ISystem *pSystem);
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static void InitializeTemplate(IScriptSystem *pSS);
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int IsPlaying(IFunctionHandler *pH); //int (return int)
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int LoadSound(IFunctionHandler *pH); //char * (return int)
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int Load3DSound(IFunctionHandler *pH); //char * (return int)
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int LoadStreamSound(IFunctionHandler *pH); //char * (return int)
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int PlaySound(IFunctionHandler *pH); //int (return void)
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int SetSoundVolume(IFunctionHandler *pH); //int int (return void)
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int SetSoundLoop(IFunctionHandler *pH); //int int (return void)
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int SetSoundFrequency(IFunctionHandler *pH); //int int (return void)
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int SetSoundPitching(IFunctionHandler *pH); //int float (return void)
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int StopSound(IFunctionHandler *pH); // int (return void)
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int SetSoundPosition(IFunctionHandler *pH); //int vector(return void)
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int SetSoundSpeed(IFunctionHandler *pH); //int vector(return void)
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int GetListener(IFunctionHandler *pH); // Not implemented yet
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int SetMinMaxDistance(IFunctionHandler *pH); // int float float float (return void)
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int SetLoopPoints(IFunctionHandler *pH); // int int int (return void)
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int AddSoundFlags(IFunctionHandler *pH); // int int (return void)
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int SetMasterVolumeScale(IFunctionHandler *pH); // int int (return void)
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int AddToScaleGroup(IFunctionHandler *pH); // int int (return void)
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int RemoveFromScaleGroup(IFunctionHandler *pH); // int int (return void)
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int SetGroupScale(IFunctionHandler *pH); // int int (return bool)
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int SetSoundProperties(IFunctionHandler *pH); // int int (return void)
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int SetEaxEnvironment(IFunctionHandler *pH); // int (return void)
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int FXEnable(IFunctionHandler *pH); // pSound, int nEffectNumber (return void)
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int SetFXSetParamEQ(IFunctionHandler *pH); // pSound, float fCenter,float fBandwidth,float fGain (return void)
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int SetDirectionalAttenuation(IFunctionHandler *pH);
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int GetDirectionalAttenuationMaxScale(IFunctionHandler *pH);
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int LoadMusic(IFunctionHandler *pH); // string (return bool)
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int UnloadMusic(IFunctionHandler *pH);
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int SetMusicTheme(IFunctionHandler *pH);
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int ResetMusicThemeOverride(IFunctionHandler *pH);
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int SetMusicMood(IFunctionHandler *pH);
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int SetDefaultMusicMood(IFunctionHandler *pH);
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int GetMusicThemes(IFunctionHandler *pH);
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int GetMusicMoods(IFunctionHandler *pH);
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int AddMusicMoodEvent(IFunctionHandler *pH);
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int IsInMusicTheme(IFunctionHandler *pH);
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int IsInMusicMood(IFunctionHandler *pH);
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int GetMusicStatus(IFunctionHandler *pH);
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int SetSoundRatio(IFunctionHandler *pH);
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int PlaySoundFadeUnderwater(IFunctionHandler *pH);
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int GetSoundLength(IFunctionHandler * pH);
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private: // -------------------------------------------------------
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ISystem * m_pSystem; //!<
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ISoundSystem * m_pSoundSystem; //!< might be 0 (e.g. dedicated server or Init() wasn't successful)
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IMusicSystem * m_pMusicSystem; //!< might be 0 (e.g. dedicated server or Init() wasn't successful)
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};
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#endif // !defined(AFX_SCRIPTOBJECTSOUND_H__A6B9BF56_1C4A_495C_A1B7_F0A052F6C05D__INCLUDED_)
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