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CrySystem/ScriptObjectParticle.h
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53
CrySystem/ScriptObjectParticle.h
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// ScriptObjectParticle.h: interface for the CScriptObjectParticle class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCRIPTOBJECTPARTICLE_H__893DBB83_74EB_421D_A995_066F02F85156__INCLUDED_)
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#define AFX_SCRIPTOBJECTPARTICLE_H__893DBB83_74EB_421D_A995_066F02F85156__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <IScriptSystem.h>
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#include <_ScriptableEx.h>
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struct ISystem;
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struct I3DEngine;
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struct ParticleParams;
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/*! This class implements script-functions for particles and decals.
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REMARKS:
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After initialization of the script-object it will be globally accessable through scripts using the namespace "Particle".
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Example:
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Particle.CreateDecal(pos, normal, scale, lifetime, decal.texture, decal.object, rotation);
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IMPLEMENTATIONS NOTES:
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These function will never be called from C-Code. They're script-exclusive.
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*/
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class CScriptObjectParticle :
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public _ScriptableEx<CScriptObjectParticle>
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{
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public:
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static void InitializeTemplate(IScriptSystem *pSS);
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int CreateParticleLine(IFunctionHandler *pH);
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CScriptObjectParticle();
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virtual ~CScriptObjectParticle();
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void Init(IScriptSystem *pScriptSystem, ISystem *pSystem);
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int CreateParticle(IFunctionHandler *pH); //vector vector obj(return void)
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int CreateDecal(IFunctionHandler *pH); //Vector,Vector,float,float,int(return void)
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int SpawnEffect(IFunctionHandler *pH); //pos,dir,sEffectName (return void)
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bool ReadParticleTable(IScriptObject *pITable, ParticleParams &sParamOut);
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private:
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ISystem *m_pSystem;
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I3DEngine *m_p3DEngine;
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public:
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int Attach(IFunctionHandler * pH);
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int Detach(IFunctionHandler * pH);
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};
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#endif // !defined(AFX_SCRIPTOBJECTPARTICLE_H__893DBB83_74EB_421D_A995_066F02F85156__INCLUDED_)
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