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CrySoundSystem/SoundSystemCommon.h
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40
CrySoundSystem/SoundSystemCommon.h
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#pragma once
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struct ISystem;
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struct ICVar;
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class CSoundSystemCommon : public ISoundSystem
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{
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public:
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CSoundSystemCommon(ISystem* pSystem);
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virtual ~CSoundSystemCommon();
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bool DebuggingSound();
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//enable playback of sounds
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ICVar *m_pCVARSoundEnable;
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ICVar *m_pCVARDummySound;
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//max sound distance
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ICVar *m_pCVarMaxSoundDist;
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ICVar *m_pCVarDopplerEnable;
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ICVar *m_pCVarDopplerValue;
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ICVar *m_pCVarSFXVolume;
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ICVar *m_pCVarMusicVolume;
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ICVar *m_pCVarSampleRate;
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ICVar *m_pCVarSpeakerConfig;
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ICVar *m_pCVarEnableSoundFX;
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ICVar *m_pCVarDebugSound;
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ICVar *m_pCVarSoundInfo;
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ICVar *m_pCVarInactiveSoundIterationTimeout;
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ICVar *m_pCVarMinHWChannels;
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ICVar *m_pCVarMaxHWChannels;
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ICVar *m_pCVarVisAreaProp;
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ICVar *m_pCVarMaxSoundSpots;
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ICVar *m_pCVarMinRepeatSoundTimeout;
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ICVar *m_pCVarCompatibleMode;
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ICVar *m_pCVarCapsCheck;
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};
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