123
This commit is contained in:
23
CrySoundSystem/RandGen.h
Normal file
23
CrySoundSystem/RandGen.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef WIN64
|
||||
typedef unsigned int uint32;
|
||||
#endif
|
||||
|
||||
#define N (624) // length of state vector
|
||||
|
||||
class CPseudoRandGen
|
||||
{
|
||||
private:
|
||||
uint32 state[N+1]; // state vector + 1 extra to not violate ANSI C
|
||||
uint32 *next; // next random value is computed from here
|
||||
int left; // can *next++ this many times before reloading
|
||||
private:
|
||||
uint32 Reload();
|
||||
public:
|
||||
CPseudoRandGen();
|
||||
virtual ~CPseudoRandGen();
|
||||
void Seed(uint32 seed);
|
||||
uint32 Rand();
|
||||
float Rand(float fMin, float fMax);
|
||||
};
|
||||
Reference in New Issue
Block a user