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This commit is contained in:
291
CrySoundSystem/MusicLoadSink.h
Normal file
291
CrySoundSystem/MusicLoadSink.h
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#include "IScriptSystem.h"
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#include <StlUtils.h>
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#define MUSICLOAD_MODE_BASE 0
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#define MUSICLOAD_MODE_PATTERNS 1
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#define MUSICLOAD_MODE_THEMES 2
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#define MUSICLOAD_MODE_MOODS 3
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#define MUSICLOAD_MODE_MOODLAYERS 4
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#define MUSICLOAD_MODE_BRIDGES 5
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#define MUSICLOAD_MODE_FADEPOS 6
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#define MUSICLOAD_MODE_DEFAULTMOOD 7
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#define MUSICLOAD_MODE_PATTERNSET 8
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class CMusicLoadSink : public IScriptObjectDumpSink
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{
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private:
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SMusicData *m_pMusicData;
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IScriptSystem *m_pScriptSystem;
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_SmartScriptObject *m_pObj;
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int m_nMode;
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SMusicTheme *m_pTheme;
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SMusicMood *m_pMood;
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SMusicPatternSet *m_pPatternSet;
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SPatternDef *m_pPattern;
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int m_nLayer;
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typedef std::map<string,SPatternDef*,stl::less_stricmp<string> > TPatternsMap;
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TPatternsMap m_patternsMap;
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public:
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CMusicLoadSink(SMusicData *pMusicData, IScriptSystem *pScriptSystem, _SmartScriptObject *pObj, int nMode=MUSICLOAD_MODE_BASE, SPatternDef *pPattern=NULL, SMusicTheme *pTheme=NULL, SMusicMood *pMood=NULL, SMusicPatternSet *pPatternSet=NULL, int nLayer=MUSICLAYER_MAIN)
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{
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m_pMusicData=pMusicData;
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m_pScriptSystem=pScriptSystem;
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m_pObj=pObj;
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m_nMode=nMode;
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m_pTheme=pTheme;
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m_pMood=pMood;
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m_pPatternSet=pPatternSet;
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m_pPattern=pPattern;
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m_nLayer=nLayer;
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if (nMode == MUSICLOAD_MODE_MOODLAYERS)
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{
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// Make map of patterns.
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for (int i = 0; i < (int)m_pMusicData->vecPatternDef.size(); i++)
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{
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SPatternDef *ptrn = m_pMusicData->vecPatternDef[i];
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m_patternsMap[ptrn->sName.c_str()] = ptrn;
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}
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}
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}
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private:
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void OnElementFound(const char *sName, ScriptVarType type)
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{
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switch (type)
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{
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case svtObject:
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{
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_SmartScriptObject pObj(m_pScriptSystem, true);
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if (!(*m_pObj)->GetValue(sName, pObj))
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break;
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switch (m_nMode)
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{
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case MUSICLOAD_MODE_BASE:
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{
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if (strcmp("Patterns", sName)==0)
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pObj, MUSICLOAD_MODE_PATTERNS);
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pObj->Dump(&Sink);
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}else
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if (strcmp("Themes", sName)==0)
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pObj, MUSICLOAD_MODE_THEMES);
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pObj->Dump(&Sink);
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}
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break;
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}
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case MUSICLOAD_MODE_PATTERNS:
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{
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SPatternDef *pPatternDef=new SPatternDef();
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const char *pszFilename;
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if (!pObj->GetValue("File", pszFilename))
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break;
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_SmartScriptObject pSubObj(m_pScriptSystem, true);
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if (!pObj->GetValue("FadePos", pSubObj))
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break;
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if (!pObj->GetValue("LayeringVolume", pPatternDef->nLayeringVolume))
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pPatternDef->nLayeringVolume=255;
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pPatternDef->sName=sName;
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pPatternDef->sFilename=pszFilename;
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CMusicLoadSink FadePosSink(m_pMusicData, m_pScriptSystem, &pSubObj, MUSICLOAD_MODE_FADEPOS, pPatternDef);
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pSubObj->Dump(&FadePosSink);
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m_pMusicData->vecPatternDef.push_back(pPatternDef);
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break;
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}
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case MUSICLOAD_MODE_THEMES:
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{
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_SmartScriptObject pSubObj(m_pScriptSystem, true);
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SMusicTheme *pTheme=new SMusicTheme();
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pTheme->sName=sName;
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if (pObj->GetValue("DefaultMood", pSubObj))
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{
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const char *pszDefaultMood;
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if (pSubObj->GetValue("Mood", pszDefaultMood))
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pTheme->sDefaultMood=pszDefaultMood;
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else
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pTheme->sDefaultMood="";
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pSubObj->GetValue("Timeout", pTheme->fDefaultMoodTimeout);
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}
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if (pObj->GetValue("Moods", pSubObj))
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{
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CMusicLoadSink MoodsSink(m_pMusicData, m_pScriptSystem, &pSubObj, MUSICLOAD_MODE_MOODS, NULL, pTheme);
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pSubObj->Dump(&MoodsSink);
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}
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if (pObj->GetValue("Bridges", pSubObj))
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{
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CMusicLoadSink BridgesSink(m_pMusicData, m_pScriptSystem, &pSubObj, MUSICLOAD_MODE_BRIDGES, NULL, pTheme);
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pSubObj->Dump(&BridgesSink);
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}
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m_pMusicData->mapThemes.insert(TThemeMapIt::value_type(sName, pTheme));
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break;
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}
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case MUSICLOAD_MODE_MOODS:
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{
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if (!m_pTheme)
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break;
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SMusicMood *pMood=new SMusicMood();
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pMood->sName=sName;
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if (!pObj->GetValue("Priority", pMood->nPriority))
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pMood->nPriority=0; // default priority
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if (!pObj->GetValue("FadeOutTime", pMood->fFadeOutTime))
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pMood->fFadeOutTime=DEFAULT_CROSSFADE_TIME;
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if (!pObj->GetValue("PlaySingle", pMood->bPlaySingle))
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pMood->bPlaySingle=false;
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_SmartScriptObject pSubObj(m_pScriptSystem, true);
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if (pObj->GetValue("PatternSet", pSubObj))
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pSubObj, MUSICLOAD_MODE_PATTERNSET, NULL, m_pTheme, pMood);
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pSubObj->Dump(&Sink);
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}
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m_pTheme->mapMoods.insert(TMoodMapIt::value_type(sName, pMood));
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break;
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}
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}
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break;
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}
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case svtString:
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case svtNumber:
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{
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switch (m_nMode)
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{
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case MUSICLOAD_MODE_BRIDGES:
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{
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if (!m_pTheme)
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break;
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const char *pszPattern;
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if (!(*m_pObj)->GetValue(sName, pszPattern))
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break;
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m_pTheme->mapBridges.insert(TThemeBridgeMapIt::value_type(sName, pszPattern));
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break;
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}
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}
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break;
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}
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}
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}
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void OnElementFound(int nIdx, ScriptVarType type)
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{
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switch (type)
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{
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case svtObject:
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{
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switch (m_nMode)
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{
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case MUSICLOAD_MODE_PATTERNSET:
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{
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if (!m_pMood)
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break;
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SMusicPatternSet *pPatternSet=new SMusicPatternSet();
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_SmartScriptObject pObj(m_pScriptSystem, true);
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if (!(*m_pObj)->GetAt(nIdx, pObj))
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break;
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if (!pObj->GetValue("MinTimeout", pPatternSet->fMinTimeout))
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pPatternSet->fMinTimeout=60.0f;
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if (!pObj->GetValue("MaxTimeout", pPatternSet->fMaxTimeout))
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pPatternSet->fMaxTimeout=120.0f;
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_SmartScriptObject pSubObj(m_pScriptSystem, true);
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pPatternSet->fTotalMainPatternProbability=0.0f;
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if (pObj->GetValue("MainLayer", pSubObj))
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{
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_SmartScriptObject pPatternsSubObj(m_pScriptSystem, true);
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if (pSubObj->GetValue("Patterns", pPatternsSubObj))
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pPatternsSubObj, MUSICLOAD_MODE_MOODLAYERS, NULL, m_pTheme, m_pMood, pPatternSet, MUSICLAYER_MAIN);
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pPatternsSubObj->Dump(&Sink);
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}
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}
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pPatternSet->fTotalRhythmicPatternProbability=0.0f;
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if (pObj->GetValue("RhythmicLayer", pSubObj))
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{
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if (!pSubObj->GetValue("Probability", pPatternSet->fRhythmicLayerProbability))
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pPatternSet->fRhythmicLayerProbability=100.0f;
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if (!pSubObj->GetValue("MaxSimultaneousPatterns", pPatternSet->nMaxSimultaneousRhythmicPatterns))
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pPatternSet->nMaxSimultaneousRhythmicPatterns=1;
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_SmartScriptObject pPatternsSubObj(m_pScriptSystem, true);
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if (pSubObj->GetValue("Patterns", pPatternsSubObj))
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pPatternsSubObj, MUSICLOAD_MODE_MOODLAYERS, NULL, m_pTheme, m_pMood, pPatternSet, MUSICLAYER_RHYTHMIC);
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pPatternsSubObj->Dump(&Sink);
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}
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}
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pPatternSet->fTotalIncidentalPatternProbability=0.0f;
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if (pObj->GetValue("IncidentalLayer", pSubObj))
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{
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if (!pSubObj->GetValue("Probability", pPatternSet->fIncidentalLayerProbability))
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pPatternSet->fIncidentalLayerProbability=100.0f;
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if (!pSubObj->GetValue("MaxSimultaneousPatterns", pPatternSet->nMaxSimultaneousIncidentalPatterns))
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pPatternSet->nMaxSimultaneousIncidentalPatterns=1;
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_SmartScriptObject pPatternsSubObj(m_pScriptSystem, true);
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if (pSubObj->GetValue("Patterns", pPatternsSubObj))
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{
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CMusicLoadSink Sink(m_pMusicData, m_pScriptSystem, &pPatternsSubObj, MUSICLOAD_MODE_MOODLAYERS, NULL, m_pTheme, m_pMood, pPatternSet, MUSICLAYER_INCIDENTAL);
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pPatternsSubObj->Dump(&Sink);
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}
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}
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m_pMood->vecPatternSets.push_back(pPatternSet);
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break;
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}
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case MUSICLOAD_MODE_MOODLAYERS:
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{
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if (!m_pPatternSet)
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break;
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_SmartScriptObject pSubObj(m_pScriptSystem, true);
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if (!(*m_pObj)->GetAt(nIdx, pSubObj))
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break;
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// read attributes
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string sPatternName;
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float fProbability = 0;
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const char *pszPatternName;
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if (!pSubObj->GetValue("Pattern", pszPatternName))
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break;
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sPatternName = pszPatternName;
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pSubObj->GetValue("Probability", fProbability);
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SPatternDef *pPattern = stl::find_in_map( m_patternsMap,sPatternName, (SPatternDef *)NULL );
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if (pPattern)
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{
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pPattern->fProbability = fProbability;
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switch (m_nLayer)
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{
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case MUSICLAYER_MAIN:
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m_pPatternSet->vecMainPatterns.push_back(pPattern);
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m_pPatternSet->fTotalMainPatternProbability+=fProbability;
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break;
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case MUSICLAYER_RHYTHMIC:
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m_pPatternSet->vecRhythmicPatterns.push_back(pPattern);
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m_pPatternSet->fTotalRhythmicPatternProbability+=fProbability;
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break;
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case MUSICLAYER_INCIDENTAL:
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m_pPatternSet->vecIncidentalPatterns.push_back(pPattern);
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m_pPatternSet->fTotalIncidentalPatternProbability+=fProbability;
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break;
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}
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}
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break;
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}
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}
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break;
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}
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case svtString:
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case svtNumber:
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{
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switch (m_nMode)
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{
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case MUSICLOAD_MODE_FADEPOS:
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{
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if (!m_pPattern)
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break;
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int nFadePos;
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if (!(*m_pObj)->GetAt(nIdx, nFadePos))
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break;
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m_pPattern->vecFadePoints.push_back(nFadePos);
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break;
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}
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}
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break;
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}
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}
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}
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};
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