This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
4832 changed files with 1389451 additions and 0 deletions

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<?xml version="1.0" encoding = "windows-1251"?>
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ProjectType="Visual C++"
Version="7.00"
Name="CrySoundSystem_XBox"
SccProjectName="&quot;$/Game01/CrySoundSystem&quot;, VQEBAAAA"
SccAuxPath=""
SccLocalPath="."
SccProvider="MSSCCI:Microsoft Visual SourceSafe">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
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Name="Release|Xbox"
OutputDirectory="Release_XBox"
IntermediateDirectory="Release_XBox"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
PreprocessorDefinitions="_RELEASE;NDEBUG;_XBOX;_LIB"
StringPooling="FALSE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(OutDir)/CrySoundSystem.pch"
AssemblerListingLocation="$(OutDir)/"
ObjectFile="$(OutDir)/"
ProgramDataBaseFileName="$(OutDir)/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CrySoundSystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
StringPooling="TRUE"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="3"
PrecompiledHeaderFile=".\Profile/CrySoundSystem.pch"
AssemblerListingLocation=".\Profile/"
ObjectFile=".\Profile/"
ProgramDataBaseFileName=".\Profile/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CrySoundSystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug_XBox"
IntermediateDirectory="Debug_XBox"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
PreprocessorDefinitions="_DEBUG;_XBOX;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug_XBox/CrySoundSystem.pch"
AssemblerListingLocation=".\Debug_XBox/"
ObjectFile=".\Debug_XBox/"
ProgramDataBaseFileName=".\Debug_XBox/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CrySoundSystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\CrySoundSystem.cpp">
</File>
<File
RelativePath=".\Sound.cpp">
</File>
<File
RelativePath=".\SoundSystem.cpp">
</File>
<File
RelativePath="SoundSystemCommon.cpp">
</File>
<File
RelativePath="SoundSystemCommon.h">
</File>
<File
RelativePath=".\StdAfx.cpp">
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\DummySound.h">
</File>
<File
RelativePath=".\Sound.h">
</File>
<File
RelativePath=".\SoundSystem.h">
</File>
<File
RelativePath=".\StdAfx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<Filter
Name="DynamicMusic"
Filter="">
<Filter
Name="Pattern"
Filter="">
<File
RelativePath="MusicPattern.cpp">
</File>
<File
RelativePath="MusicPattern.h">
</File>
<File
RelativePath="MusicPatternInstance.cpp">
</File>
<File
RelativePath="MusicPatternInstance.h">
</File>
</Filter>
<Filter
Name="System"
Filter="">
<File
RelativePath="MusicSystem.cpp">
</File>
<File
RelativePath="MusicSystem.h">
</File>
<Filter
Name="Dummy"
Filter="">
<File
RelativePath="DummyMusic.h">
</File>
</Filter>
</Filter>
</Filter>
<File
RelativePath="crysound.lib">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>