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This commit is contained in:
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CrySoundSystem/CrySoundSystem_XBox.vcproj
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227
CrySoundSystem/CrySoundSystem_XBox.vcproj
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<?xml version="1.0" encoding = "windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="CrySoundSystem_XBox"
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SccProjectName=""$/Game01/CrySoundSystem", VQEBAAAA"
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SccAuxPath=""
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SccLocalPath="."
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SccProvider="MSSCCI:Microsoft Visual SourceSafe">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release_XBox"
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IntermediateDirectory="Release_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
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PreprocessorDefinitions="_RELEASE;NDEBUG;_XBOX;_LIB"
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StringPooling="FALSE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(OutDir)/CrySoundSystem.pch"
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AssemblerListingLocation="$(OutDir)/"
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ObjectFile="$(OutDir)/"
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ProgramDataBaseFileName="$(OutDir)/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CrySoundSystem.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
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StringPooling="TRUE"
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BufferSecurityCheck="FALSE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderFile=".\Profile/CrySoundSystem.pch"
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AssemblerListingLocation=".\Profile/"
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ObjectFile=".\Profile/"
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ProgramDataBaseFileName=".\Profile/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CrySoundSystem.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug_XBox"
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IntermediateDirectory="Debug_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\CrySoundSystem\OggVorbisInclude;..\CryCommon"
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PreprocessorDefinitions="_DEBUG;_XBOX;_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug_XBox/CrySoundSystem.pch"
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AssemblerListingLocation=".\Debug_XBox/"
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ObjectFile=".\Debug_XBox/"
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ProgramDataBaseFileName=".\Debug_XBox/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CrySoundSystem.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath=".\CrySoundSystem.cpp">
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</File>
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<File
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RelativePath=".\Sound.cpp">
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</File>
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<File
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RelativePath=".\SoundSystem.cpp">
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</File>
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<File
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RelativePath="SoundSystemCommon.cpp">
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</File>
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<File
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RelativePath="SoundSystemCommon.h">
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</File>
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<File
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RelativePath=".\StdAfx.cpp">
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<FileConfiguration
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Name="Profile|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath=".\DummySound.h">
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</File>
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<File
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RelativePath=".\Sound.h">
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</File>
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<File
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RelativePath=".\SoundSystem.h">
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</File>
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<File
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RelativePath=".\StdAfx.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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<Filter
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Name="DynamicMusic"
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Filter="">
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<Filter
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Name="Pattern"
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Filter="">
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<File
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RelativePath="MusicPattern.cpp">
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</File>
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<File
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RelativePath="MusicPattern.h">
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</File>
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<File
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RelativePath="MusicPatternInstance.cpp">
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</File>
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<File
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RelativePath="MusicPatternInstance.h">
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</File>
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</Filter>
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<Filter
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Name="System"
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Filter="">
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<File
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RelativePath="MusicSystem.cpp">
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</File>
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<File
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RelativePath="MusicSystem.h">
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</File>
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<Filter
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Name="Dummy"
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Filter="">
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<File
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RelativePath="DummyMusic.h">
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</File>
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</Filter>
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</Filter>
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</Filter>
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<File
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RelativePath="crysound.lib">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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