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CryScriptSystem/LUA/ltable.h
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32
CryScriptSystem/LUA/ltable.h
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/*
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** $Id: ltable.h,v 1.34 2001/07/05 20:31:14 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define node(_t,_i) (&(_t)->node[_i])
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#define key(_n) (&(_n)->key)
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#define val(_n) (&(_n)->val)
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const TObject *luaH_getnum (Hash *t, int key);
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TObject *luaH_setnum (lua_State *L, Hash *t, int key);
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const TObject *luaH_getstr (Hash *t, TString *key);
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TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
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const TObject *luaH_get (Hash *t, const TObject *key);
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
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Hash *luaH_new (lua_State *L, int nhash);
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void luaH_free (lua_State *L, Hash *t);
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Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
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int luaH_nexti (Hash *t, int i);
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/* exported only for debugging */
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Node *luaH_mainposition (const Hash *t, const TObject *key);
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#endif
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