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CryScriptSystem/LUA/lib/lmathlib.c
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241
CryScriptSystem/LUA/lib/lmathlib.c
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/*
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** $Id: lmathlib.c,v 1.38 2001/03/26 14:31:49 roberto Exp $
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** Standard mathematical library
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** See Copyright Notice in lua.h
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*/
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#include <stdlib.h>
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#include <math.h>
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#define LUA_PRIVATE
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#undef PI
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#define PI (3.14159265358979323846)
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#define RADIANS_PER_DEGREE (PI/180.0)
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/*
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** If you want Lua to operate in radians (instead of degrees),
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** define RADIANS
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*/
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#define RADIANS
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#ifdef RADIANS
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#define FROMRAD(a) (a)
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#define TORAD(a) (a)
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#else
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#define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
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#define TORAD(a) ((a)*RADIANS_PER_DEGREE)
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#endif
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static int math_abs (lua_State *L) {
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lua_pushnumber(L, fabs(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_sin (lua_State *L) {
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lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_cos (lua_State *L) {
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lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_tan (lua_State *L) {
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lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_asin (lua_State *L) {
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lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_acos (lua_State *L) {
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lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_atan (lua_State *L) {
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lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1))));
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return 1;
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}
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static int math_atan2 (lua_State *L) {
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lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2))));
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return 1;
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}
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static int math_ceil (lua_State *L) {
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lua_pushnumber(L, ceil(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_floor (lua_State *L) {
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lua_pushnumber(L, floor(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_mod (lua_State *L) {
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lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2)));
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return 1;
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}
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static int math_sqrt (lua_State *L) {
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lua_pushnumber(L, sqrt(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_pow (lua_State *L) {
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lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2)));
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return 1;
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}
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static int math_log (lua_State *L) {
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lua_pushnumber(L, log(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_log10 (lua_State *L) {
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lua_pushnumber(L, log10(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_exp (lua_State *L) {
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lua_pushnumber(L, exp(luaL_check_number(L, 1)));
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return 1;
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}
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static int math_deg (lua_State *L) {
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lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE);
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return 1;
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}
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static int math_rad (lua_State *L) {
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lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE);
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return 1;
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}
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static int math_frexp (lua_State *L) {
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int e;
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lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e));
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lua_pushnumber(L, e);
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return 2;
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}
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static int math_ldexp (lua_State *L) {
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lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2)));
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return 1;
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}
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static int math_min (lua_State *L) {
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int n = lua_gettop(L); /* number of arguments */
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lua_Number dmin = luaL_check_number(L, 1);
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int i;
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for (i=2; i<=n; i++) {
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lua_Number d = luaL_check_number(L, i);
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if (d < dmin)
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dmin = d;
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}
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lua_pushnumber(L, dmin);
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return 1;
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}
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static int math_max (lua_State *L) {
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int n = lua_gettop(L); /* number of arguments */
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lua_Number dmax = luaL_check_number(L, 1);
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int i;
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for (i=2; i<=n; i++) {
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lua_Number d = luaL_check_number(L, i);
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if (d > dmax)
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dmax = d;
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}
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lua_pushnumber(L, dmax);
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return 1;
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}
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static int math_random (lua_State *L) {
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/* the `%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
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lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
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switch (lua_gettop(L)) { /* check number of arguments */
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case 0: { /* no arguments */
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lua_pushnumber(L, r); /* Number between 0 and 1 */
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break;
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}
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case 1: { /* only upper limit */
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int u = luaL_check_int(L, 1);
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luaL_arg_check(L, 1<=u, 1, l_s("interval is empty"));
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lua_pushnumber(L, (int)(r*u)+1); /* integer between 1 and `u' */
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break;
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}
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case 2: { /* lower and upper limits */
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int l = luaL_check_int(L, 1);
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int u = luaL_check_int(L, 2);
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luaL_arg_check(L, l<=u, 2, l_s("interval is empty"));
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lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between `l' and `u' */
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break;
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}
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default: lua_error(L, l_s("wrong number of arguments"));
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}
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return 1;
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}
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static int math_randomseed (lua_State *L) {
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srand(luaL_check_int(L, 1));
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return 0;
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}
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static const luaL_reg mathlib[] = {
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{l_s("abs"), math_abs},
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{l_s("sin"), math_sin},
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{l_s("cos"), math_cos},
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{l_s("tan"), math_tan},
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{l_s("asin"), math_asin},
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{l_s("acos"), math_acos},
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{l_s("atan"), math_atan},
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{l_s("atan2"), math_atan2},
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{l_s("ceil"), math_ceil},
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{l_s("floor"), math_floor},
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{l_s("mod"), math_mod},
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{l_s("frexp"), math_frexp},
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{l_s("ldexp"), math_ldexp},
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{l_s("sqrt"), math_sqrt},
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{l_s("min"), math_min},
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{l_s("max"), math_max},
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{l_s("log"), math_log},
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{l_s("log10"), math_log10},
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{l_s("exp"), math_exp},
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{l_s("deg"), math_deg},
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{l_s("rad"), math_rad},
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{l_s("random"), math_random},
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{l_s("randomseed"), math_randomseed}
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};
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/*
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** Open math library
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*/
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LUALIB_API int lua_mathlibopen (lua_State *L) {
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luaL_openl(L, mathlib);
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lua_pushcfunction(L, math_pow);
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lua_settagmethod(L, LUA_TNUMBER, l_s("pow"));
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lua_pushnumber(L, PI);
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lua_setglobal(L, l_s("PI"));
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return 0;
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}
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