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36
CryScriptSystem/LUA/ldo.h
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36
CryScriptSystem/LUA/ldo.h
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/*
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** $Id: ldo.h,v 1.34 2001/06/08 19:00:57 roberto Exp $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef ldo_h
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#define ldo_h
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#include "lobject.h"
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#include "lstate.h"
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/*
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** macro to increment stack top.
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** There must be always an empty slot at the L->stack.top
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*/
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#define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
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#define luaD_checkstack(L,n) if (L->stack_last-(n)<=L->top) luaD_stackerror(L)
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void luaD_init (lua_State *L, int stacksize);
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void luaD_adjusttop (lua_State *L, StkId newtop);
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void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
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void luaD_call (lua_State *L, StkId func);
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void luaD_stackerror (lua_State *L);
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void luaD_error (lua_State *L, const l_char *s);
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void luaD_breakrun (lua_State *L, int errcode);
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int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
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FILE * fxopen(const char *file, const char *mode);
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#endif
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