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CryPhysics/StdAfx.h
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119
CryPhysics/StdAfx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_)
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#define AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//////////////////////////////////////////////////////////////////////////
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// THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE.
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// Disable STL threading support, (makes STL faster)
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//////////////////////////////////////////////////////////////////////////
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#define _NOTHREADS
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#define _STLP_NO_THREADS
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//////////////////////////////////////////////////////////////////////////
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#pragma warning (disable : 4554 4305 4244)
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#include "platform.h"
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#include "Cry_Math.h"
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#include "Cry_XOptimise.h"
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#ifdef GAMECUBE
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//#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ctype.h>
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//#include <string.h>
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//#include <time.h>
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#include <dolphin.h>
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#include <stdarg.h>
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#include "GCDefines.h"
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#endif
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#ifndef _XBOX
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#endif
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#else
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#include <xtl.h>
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#endif
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#include <stdlib.h>
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#include <float.h>
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#ifndef NO_CRY_STREAM
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#include "Stream.h"
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#else
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class CStream {
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public:
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bool WriteBits(BYTE *pBits, DWORD nSize) { return true; }
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bool ReadBits(BYTE *pBits, DWORD nSize) { return true; }
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bool Write(bool b) { return true; }
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bool Write(char c) { return true; }
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bool Write(unsigned char uc) { return true; }
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bool Write(float f) { return true; }
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bool Write(unsigned short us) { return true; }
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bool Write(short s) { return true; }
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bool Write(int i) { return true; }
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bool Write(unsigned int ui) { return true; }
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bool Write(const vectorf &v) { return true; }
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bool Read(bool &b) { return true; }
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bool Read(char &c) { return true; }
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bool Read(unsigned char &uc) { return true; }
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bool Read(unsigned short &us) { return true; }
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bool Read(short &s) { return true; }
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bool Read(int &i) { return true; }
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bool Read(unsigned int &ui) { return true; }
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bool Read(float &f) { return true; }
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bool Read(vectorf &v) { return true; }
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bool WriteNumberInBits(int n,size_t nSize) { return true; }
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bool WriteNumberInBits(unsigned int n,size_t nSize) { return true; }
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bool ReadNumberInBits(int &n,size_t nSize) { return true; }
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bool ReadNumberInBits(unsigned int &n,size_t nSize) { return true; }
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bool Seek(size_t dwPos = 0) { return true; }
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size_t GetReadPos() { return 0; }
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unsigned char *GetPtr() const { return 0; };
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size_t GetSize() const { return 0; }
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bool SetSize(size_t indwBitSize) { return true; }
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};
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#endif
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#ifdef WIN64
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#undef min
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#undef max
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#endif
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#include <string>
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#include <map>
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#include "ILog.h"
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#include "CrySizer.h"
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// TODO: reference additional headers your program requires here
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#include "primitives.h"
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#include "utils.h"
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#include "physinterface.h"
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#ifdef _DEBUG
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#ifdef WIN32
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#include <crtdbg.h>
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#define DEBUG_CLIENTBLOCK new( _NORMAL_BLOCK, __FILE__, __LINE__)
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#define new DEBUG_CLIENTBLOCK
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#endif //WIN32
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#endif
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_)
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