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CryPhysics/CryPhysics.cpp
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57
CryPhysics/CryPhysics.cpp
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// CryPhysics.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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//#include <float.h>
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#ifndef GAMECUBE
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#ifndef _XBOX
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//#if !defined(LINUX)
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_ACCESS_POOL;
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//#endif//LINUX
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#endif //_XBOX
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#include <CrtDebugStats.h>
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#endif
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#include "IPhysics.h"
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#include "geoman.h"
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#include "bvtree.h"
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#include "geometry.h"
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#include "rigidbody.h"
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#include "physicalplaceholder.h"
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#include "physicalentity.h"
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#include "physicalworld.h"
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float g_costab[SINCOSTABSZ],g_sintab[SINCOSTABSZ];
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//////////////////////////////////////////////////////////////////////////
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// Pointer to Global ISystem.
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static ISystem* gISystem = 0;
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ISystem* GetISystem()
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{
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return gISystem;
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}
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//////////////////////////////////////////////////////////////////////////
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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return TRUE;
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}
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#endif
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#ifndef _XBOX
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CRYPHYSICS_API IPhysicalWorld *CreatePhysicalWorld(ISystem *pSystem)
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#else
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IPhysicalWorld *CreatePhysicalWorld(ISystem *pSystem)
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#endif
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{
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gISystem = pSystem;
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g_bHasSSE = (pSystem->GetCPUFlags() & CPUF_SSE)!=0;
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for(int i=0; i<SINCOSTABSZ; i++) {
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g_costab[i] = cosf(i*(pi*0.5f/SINCOSTABSZ));
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g_sintab[i] = sinf(i*(pi*0.5f/SINCOSTABSZ));
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}
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//_controlfp(_EM_ZERODIVIDE,_MCW_EM);
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return new CPhysicalWorld(pSystem->GetILog());
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}
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