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CryMovie/StdAfx.h
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41
CryMovie/StdAfx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_)
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#define AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//////////////////////////////////////////////////////////////////////////
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// THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE.
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// Disable STL threading support, (makes STL faster)
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//////////////////////////////////////////////////////////////////////////
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#define _NOTHREADS
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#define _STLP_NO_THREADS
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//////////////////////////////////////////////////////////////////////////
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "platform.h"
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#if !defined(LINUX)
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#include <assert.h>
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#endif
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#include "Cry_Math.h"
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#include <IXml.h>
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#include <IEntitySystem.h>
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#include <IMovieSystem.h>
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#include "smartptr.h"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_)
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