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This commit is contained in:
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CryInput/CryInput_XBox.vcproj
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222
CryInput/CryInput_XBox.vcproj
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<?xml version="1.0" encoding = "windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="CryInput_XBox"
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ProjectGUID="{E2E8D5F5-B6CF-4FFE-833C-6877C40D41A5}"
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SccProjectName=""$/Game01", GBOAAAAA"
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SccAuxPath=""
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SccLocalPath=".."
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SccProvider="MSSCCI:Microsoft Visual SourceSafe">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug_XBox"
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IntermediateDirectory="Debug_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="_XBOX,_DEBUG;_LIB;DEBUG_KEYBOARD"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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BufferSecurityCheck="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug_XBox/CryInput_XBox.pch"
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AssemblerListingLocation=".\Debug_XBox/"
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ObjectFile=".\Debug_XBox/"
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ProgramDataBaseFileName=".\Debug_XBox/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryInputXBox.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release_XBox"
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IntermediateDirectory="Release_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="_XBOX,NDEBUG;_LIB;DEBUG_KEYBOARD"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)/CryInput_XBox.pch"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryInputXBox.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="_XBOX,NDEBUG;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\CryInput_XBox___Xbox_Profile/CryInput_XBox.pch"
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AssemblerListingLocation=".\CryInput_XBox___Xbox_Profile/"
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ObjectFile=".\CryInput_XBox___Xbox_Profile/"
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ProgramDataBaseFileName=".\CryInput_XBox___Xbox_Profile/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryInputXBox.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Controlleres"
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Filter="">
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<File
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RelativePath="XDebugKeyboard.cpp">
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</File>
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<File
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RelativePath="XDebugKeyboard.h">
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</File>
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<File
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RelativePath="XGamepad.cpp">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="XGamepad.h">
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</File>
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<File
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RelativePath="XKeyboard.cpp">
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<FileConfiguration
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Name="Debug|Xbox"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="XKeyboard.h">
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</File>
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</Filter>
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<Filter
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Name="Managers"
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Filter="">
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<File
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RelativePath="XActionMap.cpp">
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</File>
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<File
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RelativePath="XActionMap.h">
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</File>
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<File
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RelativePath="XActionMapManager.cpp">
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</File>
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<File
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RelativePath="XActionMapManager.h">
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</File>
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</Filter>
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<Filter
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Name="Common"
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Filter="">
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<File
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RelativePath=".\CryInput.cpp">
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</File>
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<File
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RelativePath=".\Input.cpp">
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</File>
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<File
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RelativePath=".\Input.h">
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</File>
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<File
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RelativePath="StdAfx.cpp">
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</File>
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<File
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RelativePath=".\StdAfx.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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