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CryGame/UIScreen.h
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88
CryGame/UIScreen.h
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//-------------------------------------------------------------------------------------------------
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// Author: M<>rcio Martins
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//
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// Purpose:
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// - Manage a list of widgets
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//
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// History:
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// - [11/7/2003] created the file
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//
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//-------------------------------------------------------------------------------------------------
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#pragma once
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#define UICLASSNAME_SCREEN "UIScreen"
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#include "UIWidget.h"
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class CUIScreen : public _ScriptableEx<CUIScreen>
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{
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friend class CUISystem;
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public:
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CUIScreen();
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~CUIScreen();
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int Release();
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int GetScriptFunctionPtrs();
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int ReleaseScriptFunctionPtrs();
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static void InitializeTemplate(IScriptSystem *pScriptSystem);
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int SetName(const string &szName);
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string &GetName();
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string GetClassName();
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int AddWidget(CUIWidget *pWidget);
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int AddWidget(const string &szName);
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int DelWidget(CUIWidget *pWidget);
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int DelWidget(int iIndex);
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int DelWidget(const string &szName);
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CUIWidgetList *GetWidgetList();
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CUIWidget *GetWidget(int iIndex);
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CUIWidget *GetWidget(const string &szName);
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int GetWidgetCount();
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int Activate();
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int Deactivate();
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int OnInit();
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int OnUpdate();
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int OnRelease();
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int OnActivate();
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int OnDeactivate();
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//-------------------------------------------------------------------------------------------------
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// Script Functions
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//-------------------------------------------------------------------------------------------------
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int Release(IFunctionHandler *pH);
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int GetName(IFunctionHandler *pH);
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int GetWidgetCount(IFunctionHandler *pH);
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int GetWidget(IFunctionHandler *pH);
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int AddWidget(IFunctionHandler *pH);
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int DelWidget(IFunctionHandler *pH);
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private:
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string m_szName;
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CUISystem *m_pUISystem;
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CUIWidgetList m_vWidgetList;
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bool m_bActive;
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HSCRIPTFUNCTION m_hOnInit;
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HSCRIPTFUNCTION m_hOnUpdate;
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HSCRIPTFUNCTION m_hOnRelease;
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HSCRIPTFUNCTION m_hOnActivate;
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HSCRIPTFUNCTION m_hOnDeactivate;
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};
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