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78
CryGame/UIButton.h
Normal file
78
CryGame/UIButton.h
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//-------------------------------------------------------------------------------------------------
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// Author: M<>rcio Martins
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//
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// Purpose:
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// - A Button
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//
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// History:
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// - [3/6/2003] created the file
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//
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//-------------------------------------------------------------------------------------------------
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#pragma once
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#define UICLASSNAME_BUTTON "UIButton"
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#include "UIWidget.h"
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class CUISystem;
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class CUIButton : public CUIWidget,
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public _ScriptableEx<CUIButton>
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{
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UI_WIDGET(CUIButton)
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public:
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CUIButton();
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~CUIButton();
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string GetClassName();
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LRESULT Update(unsigned int iMessage, WPARAM wParam, LPARAM lParam); //AMD Port
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int Draw(int iPass);
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int SetText(const wstring &szText);
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static void InitializeTemplate(IScriptSystem *pScriptSystem);
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//-------------------------------------------------------------------------------------------------
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// Script Functions
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//-------------------------------------------------------------------------------------------------
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int SetText(IFunctionHandler *pH);
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int GetText(IFunctionHandler *pH);
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int GetState(IFunctionHandler *pH);
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int SetState(IFunctionHandler *pH);
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int SetVAlign(IFunctionHandler *pH);
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int GetVAlign(IFunctionHandler *pH);
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int SetHAlign(IFunctionHandler *pH);
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int GetHAlign(IFunctionHandler *pH);
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int SetTexture(IFunctionHandler *pH);
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int GetTexture(IFunctionHandler *pH);
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int SetDownTexture(IFunctionHandler *pH);
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int GetDownTexture(IFunctionHandler *pH);
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int SetOverTexture(IFunctionHandler *pH);
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int GetOverTexture(IFunctionHandler *pH);
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int SetOverState(IFunctionHandler *pH);
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private:
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wstring m_szText;
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int m_iHAlignment;
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int m_iVAlignment;
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int m_iState;
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bool m_bKeepOver;
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UISkinTexture m_pTexture;
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};
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