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205
CryGame/ScriptObjectUI.h
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205
CryGame/ScriptObjectUI.h
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//-------------------------------------------------------------------------------------------------
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// Author: M<>rcio Martins
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//
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// Purpose:
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// - Make UI functions available from script as UI:Func(param)
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//
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// History:
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// - [3/7/2003] created the file
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//
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//-------------------------------------------------------------------------------------------------
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#pragma once
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#include "UISystem.h"
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class CScriptObjectUI : public _ScriptableEx<CScriptObjectUI>
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{
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public:
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CScriptObjectUI(): m_pUISystem(0), m_pLog(0)
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{
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m_hCanRenderGame=
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m_hCanSwitch=
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m_hOnSwitch=
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m_hOnInit=
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m_hOnRelease=
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m_hOnUpdate=
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m_hOnDrawBackground=
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m_hOnDrawMouseCursor=
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m_hOnIdle=0;
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};
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~CScriptObjectUI() {};
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int Create(CUISystem *pUISystem);
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int Release();
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int GetScriptFunctionPtrs();
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int ReleaseScriptFunctionPtrs();
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static void InitializeTemplate(IScriptSystem *pScriptSystem);
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static void InitializeConstants(IScriptSystem *pScriptSystem);
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//-------------------------------------------------------------------------------------------------
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// Callback Functions, called by UISystem
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//-------------------------------------------------------------------------------------------------
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int CanRenderGame();
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int CanSwitch(bool bIn);
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int OnSwitch(bool bIn);
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int OnInit();
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int OnRelease();
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int OnUpdate();
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int OnDrawBackground();
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int OnDrawMouseCursor();
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int OnIdle(float fIdleTime);
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//-------------------------------------------------------------------------------------------------
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// Script Functions
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//-------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------
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int Release(IFunctionHandler *pH);
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int Reload(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int GetWidget(IFunctionHandler *pH);
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int GetWidgetCount(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int ShowWidget(IFunctionHandler *pH);
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int HideWidget(IFunctionHandler *pH);
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int IsWidgetVisible(IFunctionHandler *pH);
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int EnableWidget(IFunctionHandler *pH);
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int DisableWidget(IFunctionHandler *pH);
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int IsWidgetEnabled(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SendMessage(IFunctionHandler *pH);
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int BroadcastMessage(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetBackground(IFunctionHandler *pH);
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int GetBackground(IFunctionHandler *pH);
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int SetBackgroundColor(IFunctionHandler *pH);
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int GetBackgroundColor(IFunctionHandler *pH);
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int ShowBackground(IFunctionHandler *pH);
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int HideBackground(IFunctionHandler *pH);
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int IsBackgroundVisible(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetMouseXY(IFunctionHandler *pH);
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int GetMouseXY(IFunctionHandler *pH);
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int SetMouseCursor(IFunctionHandler *pH);
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int GetMouseCursor(IFunctionHandler *pH);
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int SetMouseCursorColor(IFunctionHandler *pH);
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int GetMouseCursorColor(IFunctionHandler *pH);
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int SetMouseCursorSize(IFunctionHandler *pH);
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int GetMouseCursorWidth(IFunctionHandler *pH);
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int GetMouseCursorHeight(IFunctionHandler *pH);
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int ShowMouseCursor(IFunctionHandler *pH);
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int HideMouseCursor(IFunctionHandler *pH);
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int IsMouseCursorVisible(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetGreyedColor(IFunctionHandler *pH);
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int GetGreyedColor(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int CaptureMouse(IFunctionHandler *pH);
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int ReleaseMouse(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int ExtractRed(IFunctionHandler *pH);
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int ExtractGreen(IFunctionHandler *pH);
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int ExtractBlue(IFunctionHandler *pH);
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int ExtractAlpha(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int ExtractLeft(IFunctionHandler *pH);
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int ExtractTop(IFunctionHandler *pH);
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int ExtractWidth(IFunctionHandler *pH);
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int ExtractHeight(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int GetMouseX(IFunctionHandler *pH);
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int GetMouseY(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetTopMostWidget(IFunctionHandler *pH);
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int GetTopMostWidget(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetFocus(IFunctionHandler *pH);
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int GetFocus(IFunctionHandler *pH);
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int SetFocusScreen(IFunctionHandler *pH);
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int GetFocusScreen(IFunctionHandler *pH);
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int FirstTabStop(IFunctionHandler *pH);
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int LastTabStop(IFunctionHandler *pH);
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int NextTabStop(IFunctionHandler *pH);
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int PrevTabStop(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int CreateObjectFromTable(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int CreateScreenFromTable(IFunctionHandler *pH);
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int GetScreenCount(IFunctionHandler *pH);
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int GetScreen(IFunctionHandler *pH);
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int ActivateScreen(IFunctionHandler *pH);
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int DeactivateScreen(IFunctionHandler *pH);
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int IsScreenActive(IFunctionHandler *pH);
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int GetActiveScreenCount(IFunctionHandler *pH);
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int DeactivateAllScreens(IFunctionHandler *pH);
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int ActivateAllScreens(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int Disable(IFunctionHandler *pH);
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int Enable(IFunctionHandler *pH);
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int IsEnabled(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int StopAllVideo(IFunctionHandler *pH);
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//-------------------------------------------------------------------------------------------------
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int SetToolTipColor(IFunctionHandler *pH);
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int GetToolTipColor(IFunctionHandler *pH);
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int SetToolTipBorderColor(IFunctionHandler *pH);
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int GetToolTipBorderColor(IFunctionHandler *pH);
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int SetToolTipBorderSize(IFunctionHandler *pH);
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int GetToolTipBorderSize(IFunctionHandler *pH);
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int SetToolTipBorderStyle(IFunctionHandler *pH);
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int GetToolTipBorderStyle(IFunctionHandler *pH);
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int SetToolTipFontName(IFunctionHandler *pH);
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int GetToolTipFontName(IFunctionHandler *pH);
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int SetToolTipFontEffect(IFunctionHandler *pH);
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int GetToolTipFontEffect(IFunctionHandler *pH);
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int SetToolTipFontColor(IFunctionHandler *pH);
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int GetToolTipFontColor(IFunctionHandler *pH);
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int SetToolTipFontSize(IFunctionHandler *pH);
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int GetToolTipFontSize(IFunctionHandler *pH);
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private:
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ILog *m_pLog;
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CUISystem *m_pUISystem;
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HSCRIPTFUNCTION m_hCanRenderGame;
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HSCRIPTFUNCTION m_hCanSwitch;
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HSCRIPTFUNCTION m_hOnSwitch;
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HSCRIPTFUNCTION m_hOnInit;
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HSCRIPTFUNCTION m_hOnRelease;
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HSCRIPTFUNCTION m_hOnUpdate;
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HSCRIPTFUNCTION m_hOnDrawBackground;
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HSCRIPTFUNCTION m_hOnDrawMouseCursor;
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HSCRIPTFUNCTION m_hOnIdle;
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};
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