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CryGame/ScriptObjectServer.h
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76
CryGame/ScriptObjectServer.h
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//////////////////////////////////////////////////////////////////////
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//
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// Crytek Source code
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// Copyright (c) Crytek 2001-2004
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef _SCRIPTOBJECTSERVER_H_
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#define _SCRIPTOBJECTSERVER_H_
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#include <IScriptSystem.h>
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#include <_ScriptableEx.h>
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class CXServer;
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/*! This class implements script-functions for exposing the server functionalities
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REMARKS:
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After initialization of the script-object it will be globally accessable through scripts using the namespace "Server".
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This object isn't instantiated when the client is connected to a remote server
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Example:
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Server.SpawnEntity("Rocket");
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IMPLEMENTATIONS NOTES:
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These function will never be called from C-Code. They're script-exclusive.
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*/
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class CScriptObjectServer :
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public _ScriptableEx<CScriptObjectServer>
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{
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public:
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CScriptObjectServer();
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virtual ~CScriptObjectServer();
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bool Create(IScriptSystem *pScriptSystem,IXSystem *pCSystem,CXGame *pGame);
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void SetServer(CXServer *pServer){m_pServer=pServer;}
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int Unban(IFunctionHandler *pH);
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int ListBans(IFunctionHandler *pH);
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int GetServerSlotBySSId(IFunctionHandler *pH);
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int GetServerSlotByEntityId(IFunctionHandler *pH);
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int GetServerSlotMap(IFunctionHandler *pH);
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// int IsValidServerSlotId(IFunctionHandler *pH);
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// int MultiCastObituary(IFunctionHandler *pH);
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int GetNumPlayers(IFunctionHandler *pH);
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int BroadcastText(IFunctionHandler *pH);
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int SpawnEntity(IFunctionHandler *pH);
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int RemoveEntity(IFunctionHandler *pH);
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int AddTeam(IFunctionHandler *pH);
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int RemoveTeam(IFunctionHandler *pH);
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int AddToTeam(IFunctionHandler *pH);
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int RemoveFromTeam(IFunctionHandler *pH);
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int SetTeamScoreByEntity(IFunctionHandler *pH);
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int SetTeamScore(IFunctionHandler *pH);
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int GetTeamMemberCount(IFunctionHandler *pH);
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int SetTeamFlags(IFunctionHandler *pH);
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int GetRespawnPoint(IFunctionHandler *pH);
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int GetFirstRespawnPoint(IFunctionHandler *pH);
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int GetNextRespawnPoint(IFunctionHandler *pH);
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int GetPrevRespawnPoint(IFunctionHandler *pH);
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int GetRandomRespawnPoint(IFunctionHandler *pH);
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int GetName(IFunctionHandler *pH);
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int DebugTest(IFunctionHandler *pH);
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int BroadcastCommand(IFunctionHandler *pH);
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static void InitializeTemplate(IScriptSystem *pSS);
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private:
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static void MakeTagScriptObject(ITagPoint* pInTagPoint, _SmartScriptObject& rOut);
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CXServer *m_pServer;
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IScriptObject *m_pSlotMap;
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IXSystem *m_pXSystem;
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CXGame *m_pGame;
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};
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#endif //_SCRIPTOBJECTCLIENT_H_
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