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CryGame/ScriptObjectLanguage.h
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60
CryGame/ScriptObjectLanguage.h
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//////////////////////////////////////////////////////////////////////
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//
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// Crytek Source code
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// Copyright (c) Crytek 2001-2004
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//
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// ScriptObjectLanguage.h: interface for the CScriptObjectLanguage class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCRIPTOBJECTLANGUAGE_H__A399B2EE_7076_4B23_9A77_0A2F7FEFFEAB__INCLUDED_)
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#define AFX_SCRIPTOBJECTLANGUAGE_H__A399B2EE_7076_4B23_9A77_0A2F7FEFFEAB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <_ScriptableEx.h>
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class CStringTableMgr;
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/*! This class implements all language-related script-functions.
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REMARKS:
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After initialization of the script-object it will be globally accessable through scripts using the namespace "Language".
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Example:
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Language.LoadStringTable("script_table.xml");
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IMPLEMENTATIONS NOTES:
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These function will never be called from C-Code. They're script-exclusive.
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*/
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class CScriptObjectLanguage :
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public _ScriptableEx<CScriptObjectLanguage>
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{
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public:
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//! constructor
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CScriptObjectLanguage();
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//! destructor
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virtual ~CScriptObjectLanguage();
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//!
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void Init(IScriptSystem *pScriptSystem,CStringTableMgr *pMgr);
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//!
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void AddString(const char *s,int nID);
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//!
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// string GetEnglish( const char *inszKey ) const;
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//! return -1 if string not found
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int GetStringID(const char *szKey);
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//!
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int LoadStringTable(IFunctionHandler *pH);
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//!
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int GetEnglish(IFunctionHandler *pH);
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//!
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static void InitializeTemplate(IScriptSystem *pSS);
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private:
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CStringTableMgr * m_pMgr; //!<
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};
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#endif // !defined(AFX_SCRIPTOBJECTLANGUAGE_H__A399B2EE_7076_4B23_9A77_0A2F7FEFFEAB__INCLUDED_)
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