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CryGame/BitStream_Compressed.h
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41
CryGame/BitStream_Compressed.h
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//////////////////////////////////////////////////////////////////////
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//
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// Crytek Source code
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// Copyright (c) Crytek 2001-2004
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef BITSTREAM_COMPRESSED_H
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#define BITSTREAM_COMPRESSED_H
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#include "bitstream_base.h" // CBitStream_Base
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class CBitStream_Compressed :public CBitStream_Base
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{
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public:
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//! constructor
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CBitStream_Compressed();
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//! destructor
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virtual ~CBitStream_Compressed();
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// interface IBitSubStream -----------------------------------------------
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virtual bool WriteBitStream( CStream &stm, const uint32 Value, const eBitStreamHint eHint );
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virtual bool ReadBitStream( CStream &stm, uint32 &Value, const eBitStreamHint eHint );
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virtual bool WriteBitStream( CStream &stm, const int32 Value, const eBitStreamHint eHint );
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virtual bool ReadBitStream( CStream &stm, int32 &Value, const eBitStreamHint eHint );
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virtual bool WriteBitStream( CStream &stm, const float Value, const eBitStreamHint eHint );
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virtual bool ReadBitStream( CStream &stm, float &Value, const eBitStreamHint eHint );
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virtual bool WriteBitStream( CStream &stm, const Vec3 &Value, const eBitStreamHint eHint );
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virtual bool ReadBitStream( CStream &stm, Vec3 &Value, const eBitStreamHint eHint );
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virtual bool WriteBitStream( CStream &stm, const uint16 Value, const eBitStreamHint eHint );
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virtual bool ReadBitStream( CStream &stm, uint16 &Value, const eBitStreamHint eHint );
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};
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#endif // BITSTREAM_COMPRESSED_H
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