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CryAnimation/VertexBufferArrayDrivers.cpp
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44
CryAnimation/VertexBufferArrayDrivers.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Character Animation source code
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//
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// History:
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// 10/07/2002 - Created by Sergiy Migdalskiy <sergiy@crytek.de>
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//
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// Contains:
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// Utility classes derived from sparse array driver that are used to index/access easily into
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// the leaf(vertex) buffer internal structure of vertex buffer.
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// Essentially, these are just sparse array drivers (each sparse array is just the array of positions,
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// normals, tangents, whatever in the video memory), and these classes are just used to initialize them.
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "VertexBufferArrayDrivers.h"
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CVertexBufferPosArrayDriver::CVertexBufferPosArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetPosPtr (m_nStride, nId, bSystemMemory);
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}
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CVertexBufferTangentArrayDriver::CVertexBufferTangentArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetTangentPtr (m_nStride, nId, bSystemMemory);
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}
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CVertexBufferBinormalArrayDriver::CVertexBufferBinormalArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetBinormalPtr (m_nStride, nId, bSystemMemory);
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}
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CVertexBufferTNormalArrayDriver::CVertexBufferTNormalArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetTNormalPtr (m_nStride, nId, bSystemMemory);
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}
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CVertexBufferUVArrayDriver::CVertexBufferUVArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetUVPtr (m_nStride, nId, bSystemMemory);
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}
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CVertexBufferColorArrayDriver::CVertexBufferColorArrayDriver (CLeafBuffer* pVertexBuffer, int nId, bool bSystemMemory)
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{
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m_pData = pVertexBuffer->GetColorPtr (m_nStride, nId, bSystemMemory);
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}
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