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CryAnimation/RenderUtils.h
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23
CryAnimation/RenderUtils.h
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// copies the vertex info to the videomemory, given the source (vertices and UVs),
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// target format and pointer to the videobuffer
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extern void CopyPosUVsToVideomemory (
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const Vec3* pSrcPos,
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const CryUV* pSrcUV,
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unsigned numVerts, // number of Target vertices
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const unsigned *pVertMap, // vertex map from Target to Source vertex indices
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Vec3* pDstPos,
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int nDstVertexFormat
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);
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// copies the vertex info to the videomemory, given the source (vertices and UVs),
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// target format and pointer to the videobuffer
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extern void CopyPosUVsToVideomemory (
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const Vec3* pSrcPos,
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const CryUV* pSrcUV,
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unsigned numVerts, // number of Target vertices
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Vec3* pDstPos,
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int nDstVertexFormat
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);
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extern IShader* GetShaderStencilStateFrontCull();
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extern IShader* GetShaderFrontCull();
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