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romkazvo
2023-08-07 19:29:24 +08:00
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#ifndef _CRY_MODEL_EFFECTOR_ANIMATION_MORPH_HDR_
#define _CRY_MODEL_EFFECTOR_ANIMATION_MORPH_HDR_
#include "CryAnimationBase.h"
#include <CryCharMorphParams.h>
class CryModelAnimationContainer;
class CryModEffMorph
{
public:
CryModEffMorph(/*CryModelAnimationContainer* pAnimations*/);
// advances the current time of the played animation and returns the blending factor by which this animation affects the bone pose
void Tick (float fDeltaTime);
// starts the morphing sequence
void StartMorph (int nMorphTargetId, const CryCharMorphParams& rParams);
// returns false when this morph target is inactive
bool isActive()const ;
// returns the blending factor for this morph target
float getBlending()const;
// returns the morph target
int getMorphTargetId () const;
void setTime(float fTime) {m_fTime = fTime;}
void setSpeed (float fSpeed) {m_Params.fSpeed = fSpeed;}
void stop();
float getTime() const {return m_fTime;}
void freeze() {m_nFlags |= m_Params.FLAGS_FREEZE;}
protected:
// the animation container that will answer all questions regarding the morph target
//CryModelAnimationContainer* m_pAnimations;
// the blend time
CryCharMorphParams m_Params;
// time of morphing
float m_fTime;
// morph target id
int m_nMorphTargetId;
unsigned m_nFlags; // the copy of the flags from m_Params
};
#endif