123
This commit is contained in:
28
CryAnimation/CryKeyInterpolation.h
Normal file
28
CryAnimation/CryKeyInterpolation.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Crytek Character Animation source code
|
||||
//
|
||||
// History:
|
||||
// Created by Sergiy Migdalskiy
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// This is the declaration of key interpolation and optimization functions
|
||||
// This may be used in the engine and in the export plugin
|
||||
// CryBoneKey is assumed to be already declared when you include this header.
|
||||
|
||||
#ifndef _CRY_KEY_INTERPOLATION_HEADER_
|
||||
#define _CRY_KEY_INTERPOLATION_HEADER_
|
||||
|
||||
// interpolates the given key linearly out of the given left and right keys, given the time
|
||||
extern void InterpolateCryBoneKey (const CryBoneKey& keyLeft, const CryBoneKey& keyRight, int nTime, CryBoneKey& keyOutput);
|
||||
|
||||
// check whether the difference between the two keys is within the specified bounds
|
||||
extern bool IsErrorSmall (const CryBoneKey& key1, const CryBoneKey& key2, float fMaxPosDelta2, float fMinQuatDot);
|
||||
|
||||
// Reduces keyframes that can be interpolated by surrounding keys.
|
||||
extern unsigned OptimizeKeys (CryBoneKey* pBoneKeys, unsigned nNumKeys, float fPosError = 1e-6f, float fQuatError = 0.9999f);
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user