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Cry3DEngine/rain.h
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58
Cry3DEngine/rain.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: rain.h
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// Version: v1.00
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// Created: 28/5/2001 by Vladimir Kajalin
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef RAIN_MANAGER
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#define RAIN_MANAGER
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#define RAIN_COUNT 512
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const float RAIN_RANGE = 8;
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const float RAIN_RANGEx2 = RAIN_RANGE*2;
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class CPartManager;
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class CRainItem
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{
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public:
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// cur state
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Vec3d m_vPos;
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float m_fSize;
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CRainItem();
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void Process(Vec3d &right, Vec3d &up, Vec3d &front, const int & nTexID, const Vec3d & delta,
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IRenderer * pIRenderer, ITimer * pITimer, const Vec3d & vFocusPos,
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CPartManager * pPartManager, CTerrain * pTerrain, class CObjManager * pObjManager, const Vec3d & vCamPos );
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bool IsPointInvalid(const Vec3d & pos);
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};
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class CRainManager : public Cry3DEngineBase
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{
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CRainItem m_arrItems[RAIN_COUNT];
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int m_nCurItem;
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int m_nRainTexID;
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float m_fDropTime;
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public:
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CRainManager()
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{
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m_nCurItem = 0;
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m_nRainTexID = 0;
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m_fDropTime = 0;
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}
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void Render(class CTerrain * pTerrain, const Vec3d & vColor, class CObjManager * pObjManager, class CPartManager * pPartManager, const Vec3d & vWindDir);
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};
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#endif // RAIN_MANAGER
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