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Cry3DEngine/bflyes.h
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74
Cry3DEngine/bflyes.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: bflyes.h
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// Version: v1.00
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// Created: 28/5/2001 by Vladimir Kajalin
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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/*
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#ifndef _BFLIES_H
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#define _BFLIES_H
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#define MAX_BF_COUNT 256
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#define BF_RANGE 16
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const int BF_RANGEx2 = BF_RANGE*2;
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const int BF_CAMERA_SHIFT = BF_RANGE-1;
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#define rn() ((((float)rand())/RAND_MAX)-0.5f)
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#define fBFPerformanceFactor (pITimer->GetFrameTime()*40)
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#define GROUND_LEVEL 0.1f
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class Cry_Butterfly
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{
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float m_fWingPos,m_fAngle,m_fAngleDelta,m_fHigh,m_fHightDelta,m_fLifeSpeed,m_fSize;
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Vec3d m_vCurWingPos;
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bool m_bMoveDir;
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inline void Limit(float * val, float min, float max)
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{
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if(*val > max) *val = max;
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else if(*val < min) *val = min;
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}
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bool IsPointInvalid(const Vec3d & pos);
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public:
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Cry_Butterfly();
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void Render(ITimer * pITimer, IRenderer * pIRenderer, const Vec3d & vCamPos, const bool & bEven, const Vec3d & vColor, struct_VERTEX_FORMAT_P3F_COL4UB_TEX2F * pVertBufChunk, CTerrain * pTerrain );
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Vec3d m_vPos;
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};
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class CBFManager : public Cry3DEngineBase
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{
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Cry_Butterfly * m_pBFArray;
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CVertexBuffer * m_pVideoBuffer;
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SVertexStream m_Indixes;
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int m_nTexID;
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bool m_bEven;
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Vec3d m_vForward;
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int m_nCurrentObjectsCount;
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public:
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CBFManager();
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void Render(CTerrain * pTerrain);
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~CBFManager();
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void KillBF(const Vec3d & vExploPos, const float fRadius);
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void SetCount(int nCount) { m_nCurrentObjectsCount = min(nCount, MAX_BF_COUNT); }
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int GetCount() { return m_nCurrentObjectsCount; }
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int GetMemoryUsage() { return sizeof(Cry_Butterfly)*MAX_BF_COUNT + sizeof(ushort)*MAX_BF_COUNT; }
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};
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#endif
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*/
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