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48
Cry3DEngine/StatObjFar.cpp
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48
Cry3DEngine/StatObjFar.cpp
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: statobjfar.cpp
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// Version: v1.00
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// Created: 28/5/2001 by Vladimir Kajalin
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// Compilers: Visual Studio.NET
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// Description: making sprites for object
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "StatObj.h"
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void CStatObj::CreateModelFarImages(int nTexRes)
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{
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if(!nTexRes)
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nTexRes = FAR_TEX_SIZE;
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nTexRes /= (1<<GetCVars()->e_vegetation_sprites_texres);
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for(int i=0; i<FAR_TEX_COUNT; i++)
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{
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GetRenderer()->ResetToDefault();
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if(m_arrSpriteTexID[i])
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{
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GetRenderer()->RemoveTexture(m_arrSpriteTexID[i]);
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m_arrSpriteTexID[i]=0;
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}
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m_arrSpriteTexID[i] = GetRenderer()->MakeSprite(18.f, nTexRes,
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i*FAR_TEX_ANGLE+90.f, this, 0, m_arrSpriteTexID[i]);
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}
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GetRenderer()->ResetToDefault();
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}
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bool CStatObj::MakeObjectPicture(unsigned char * pRGBAData, int nWidth)
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{
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int nTid = GetRenderer()->MakeSprite(m_vBoxMax.z, nWidth,45,this,pRGBAData,0);
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return nTid>0;
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}
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