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Cry3DEngine/Cry3DEngineBase.h
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Cry3DEngine/Cry3DEngineBase.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: cry3denginebase.h
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// Version: v1.00
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// Created: 28/5/2001 by Vladimir Kajalin
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// Compilers: Visual Studio.NET
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// Description: Access to external stuff used by 3d engine. Most 3d engine classes
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// are derived from this base class to access other interfaces
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef _Cry3DEngineBase_h_
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#define _Cry3DEngineBase_h_
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struct ISystem;
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struct IRenderer;
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struct ILog;
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class IPhysicalWorld;
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struct ITimer;
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struct IConsole;
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struct I3DEngine;
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struct CVars;
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struct CVisAreaManager;
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struct Cry3DEngineBase
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{
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static ISystem * m_pSys;
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static IRenderer * m_pRenderer;
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static ITimer * m_pTimer;
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static ILog * m_pLog;
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static IPhysicalWorld * m_pPhysicalWorld;
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static IConsole * m_pConsole;
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static I3DEngine * m_p3DEngine;
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static CVars * m_pCVars;
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static ICryPak * m_pCryPak;
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static int m_nRenderStackLevel;
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static int m_dwRecursionDrawFlags[2];
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static int m_nRenderFrameID;
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static bool m_bProfilerEnabled;
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static float m_fPreloadStartTime;
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static int m_CpuFlags;
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static double m_SecondsPerCycle;
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static ESystemConfigSpec m_configSpec;
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static ESystemConfigSpec m_LightConfigSpec;
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static bool m_bIgnoreFakeMaterialsInCGF;
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static bool m_bEditorMode;
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static ISystem * GetSystem() { return m_pSys; }
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static IRenderer * GetRenderer() { return m_pRenderer; }
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static ITimer * GetTimer() { return m_pTimer; }
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static ILog * GetLog() { return m_pLog; }
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static IPhysicalWorld * GetPhysicalWorld() { return m_pPhysicalWorld;}
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static IConsole * GetConsole() { return m_pConsole; }
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static I3DEngine * Get3DEngine() { return m_p3DEngine; }
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static CVars * GetCVars() { return m_pCVars; }
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static CVisAreaManager* GetVisAreaManager();
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static ICryPak * GetPak() { return m_pCryPak; }
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static int GetFrameID() { return m_nRenderFrameID; };
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CCamera & GetViewCamera() ;
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float GetCurTimeSec();
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float GetCurAsyncTimeSec();
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void UpdateLoadingScreen(const char *command,...);
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void UpdateLoadingScreenPlus(const char *command,...);
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// Validator warning.
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static void Warning( int flags,const char *file,const char *format,... );
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CCObject * GetIdentityCCObject()
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{
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CCObject * pCCObject = GetRenderer()->EF_GetObject(true);
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pCCObject->m_Matrix.SetIdentity();
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return pCCObject;
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}
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};
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#endif // _Cry3DEngineBase_h_
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