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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>RADSetMemory</h1>
<p>The function <b>RADSetMemory</b> specifies a set of replacement memory management functions.</p>
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<pre><b><a href="void.html" class=trn>void</a> <a href="RADSetMemory.html" class=trn>RADSetMemory</a>(</b>
<b>&nbsp&nbsp<a href="RADMEMALLOC.html" class=trn>RADMEMALLOC</a>&nbsp</b><i>mem_alloc</i><b>,</b>
<b>&nbsp&nbsp<a href="RADMEMFREE.html" class=trn>RADMEMFREE</a>&nbsp</b><i>mem_free</i>
<b>);</b></pre>
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<h4>In Parameters</h4>
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<dt><i>mem_alloc</i></dt>
<dd>Specifies the function to call to allocate memory.</dd>
<dt><i>mem_free</i></dt>
<dd>Specifies the function to call to free memory that was allocated by mem_alloc.</dd>
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<h4>Discussion</h4>
<p>This function allows you to replace the functions that Bink calls to allocate and free memory. <b>On the Nintendo GameCube, you must return 32-byte aligned memory pointers!</b> </p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Sections:</b>
<a href="Memory management on8uyiaz.html">Memory management on the Nintendo GameCube</a>, <a href="Memory management onxuuiga.html">Memory management on the Xbox</a>, <a href="Memory management un1cdaca.html">Memory management under MacOS</a>, <a href="Memory management uni4hsaa.html">Memory management under Win32</a><br>
<b>Related Functions:</b>
<a href="RADMEMALLOC.html">RADMEMALLOC</a>, <a href="RADMEMFREE.html">RADMEMFREE</a><br>
<b>Related Basic Types:</b>
<a href="void.html">void</a></p>
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