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BinkSDK/htmlhelp/Memory management uni4hsaa.html
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BinkSDK/htmlhelp/Memory management uni4hsaa.html
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<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>Memory management under Win32</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="">
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<meta name="ms-hkwd" content="Memory management under Win32">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>Memory management under Win32</h1>
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<h4>Discussion</h4>
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<p>By default, Bink handles memory management by calling the Windows memory functions directly. You can, however, replace the Bink allocation and freeing functions with the <a href="RADSetMemory.html">RADSetMemory</a> function. You can see how much memory is being used and what the peak use was with the <a href="BinkGetSummary.html">BinkGetSummary</a> function. </p>
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<p><a href="Sharing the CPU unde2nabaa.html">Next Topic (Sharing the CPU under Win32)</a> </p><p><a href="Sound under Win32.html">Previous Topic (Sound under Win32)</a> </p><p>
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<br>
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<b>Group:</b>
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<a href="The Win32 Platform.html">The Win32 Platform</a><br>
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<b>Related Functions:</b>
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<a href="BinkGetSummary.html">BinkGetSummary</a>, <a href="RADSetMemory.html">RADSetMemory</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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