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<title>Integrating Bink into an Nintendo GameCube Build Environment</title>
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Integrating Bink into an Nintendo GameCube Build Environment</h1>
<h4>Discussion</h4>
<p>To build an application that uses Bink Video, you must include the Bink SDK in the build process. There are three simple steps to do this: 1) Add the Bink SDK directory to your include and library directories in your project. 2) Include <b>Bink.h</b> in your source files. 3) Link with the <b>BinkNGC.a</b> static library - Bink is directly linked into your application! And that's it - you should now be able to use Bink! </p>
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<a href="The Nintendo GameCubm0rzpb.html">The Nintendo GameCube Platform</a></p>
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