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BinkSDK/htmlhelp/Direct3D.html
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BinkSDK/htmlhelp/Direct3D.html
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<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>Direct3D</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="">
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<meta name="ms-hkwd" content="Direct3D">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>Direct3D</h1>
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<h4>Discussion</h4>
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<p>Direct3D is a Microsoft supplied 3D graphics API. It is used to drive your 3D graphics card. You can use Direct3D to do fast alpha-plane controlled transparent video playback (see <b>"ExamAlph.C" and "DX8RAD3D.CPP"</b> for a DirectX 8 example). You always use Direct3D to display your video frames on the Xbox - there is no 2D blitting API available yet. The Xbox supports linear, non-power-of-2 textures, though, so this won't hurt your video playback at all. You can read more about Direct3D at the Microsoft <a href="http://msdn.microsoft.com/directx/">DirectX</a> website. </p>
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<p>
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<br>
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<b>Group:</b>
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<a href="Background Concepts.html">Background Concepts</a><br>
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<b>Related Sections:</b>
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<a href="Alpha Planes.html">Alpha Planes</a>, <a href="Bink Examples for Win32.html">Bink Examples for Win32</a>, <a href="Bink Examples for th19saaa.html">Bink Examples for the Xbox</a>, <a href="OpenGL.html">OpenGL</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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