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<title>BinkSoundUseSoundManager</title>
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>BinkSoundUseSoundManager</h1>
<p>The function <b>BinkSoundUseSoundManager</b> tells Bink to use the MacOS Sound Manager as its sound output system.</p>
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<pre><b><a href="S32.html" class=trn>S32</a> <a href="BinkSoundUseSoundManager.html" class=trn>BinkSoundUseSoundManager</a>(</b><b>);</b></pre>
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<h4>Returns</h4>
<p>Returns whether Bink successfully switched to Sound Manager as its output layer (non-zero for success, zero for failure).</p>
<h4>Discussion</h4>
<p>This function (macro actually) tells Bink to use the MacOS Sound Manager for its audio output. You usually don't have to call this function - it is automatically called inside <a href="BinkOpen.html">BinkOpen</a> on the Mac. This function is global - you only need to call it once. You must, however, call it before you call <a href="BinkOpen.html">BinkOpen</a> for the first time, or the function will fail.</p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Functions:</b>
<a href="BinkOpen.html">BinkOpen</a>, <a href="BinkSetSoundSystem.html">BinkSetSoundSystem</a>, <a href="BinkSoundUseAX.html">BinkSoundUseAX</a>, <a href="BinkSoundUseDirectSound.html">BinkSoundUseDirectSound</a>, <a href="BinkSoundUseMiles.html">BinkSoundUseMiles</a>, <a href="BinkSoundUseMusyX.html">BinkSoundUseMusyX</a><br>
<b>Related Basic Types:</b>
<a href="S32.html">S32</a></p>
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