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BinkSDK/htmlhelp/Bink Examples for th19saaa.html
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<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>Bink Examples for the Xbox</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="">
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<meta name="ms-hkwd" content="Bink Examples for the Xbox">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>Bink Examples for the Xbox</h1>
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<h4>Discussion</h4>
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<p>The Bink SDK supplies several example programs for Xbox. To create these examples in Visual C, just create a new project and include the appropriate C source file (ExamXbox.C, for example), and then add the Bink for Xbox static library to the project (BinkXbox.LIB or BinkXbox.LTCG.LIB). <br> The following is a list of the example files that you can experiment with: <br> For an example of using an overlay to display the Bink video, see the <b>"ExamXbox.C"</b> file. This is the best way to get simple video playback into your game quickly. <br> For an example of using a YUV Direct3D texture to display the Bink video, see the <b>"ExamXTex.C"</b> file. This example uses our simple Direct3D wrapper, so be sure to also add the <b>"XBXRAD3D.CPP"</b> file to your project. <br> For an example of using a Bink alpha plane with <a href="Direct3D.html">Direct3D</a>, see the <b>"ExamXAlf.C"</b> file. This example uses our simple Direct3D wrapper, so be sure to also add the <b>"XBXRAD3D.CPP"</b> file to your project. <br> For an example of having Bink copy directly onto the Direct3D back buffer, see the <b>"ExamXbb.C"</b> file. Overlays are almost always preferable to this option, however.</p>
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<p><a href="Sharing the CPU on t9jibaa.html">Previous Topic (Sharing the CPU on the Xbox)</a> </p><p>
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<br>
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<b>Group:</b>
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<a href="The Xbox Platform.html">The Xbox Platform</a><br>
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<b>Related Sections:</b>
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<a href="Alpha Planes.html">Alpha Planes</a>, <a href="Direct3D.html">Direct3D</a>, <a href="OpenGL.html">OpenGL</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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