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BinkSDK/htmlhelp/BINK_CONVERTER_FLAGS.html
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BinkSDK/htmlhelp/BINK_CONVERTER_FLAGS.html
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<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>BINK_CONVERTER_FLAGS</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="Specifies the class of Bink YUV converters to load or unload.">
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<meta name="ms-hkwd" content="BINK_CONVERTER_FLAGS">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>BINK_CONVERTER_FLAGS</h1>
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<p>The basic type <b>BINK_CONVERTER_FLAGS</b> Specifies the class of Bink YUV converters to load or unload.</p>
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<h4>Fundamental Values</h4>
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<table class=list width=90%>
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<tr valign=top class=list>
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<th width=29% height=25 valign=middle class=list> Value</th>
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<th width=71% height=25 valign=middle class=list> Description</th>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKCONVERTERSALL" href="#BINKCONVERTERSALL" class=trn> BINKCONVERTERSALL</a></td>
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<td width=71% height=25 valign=middle class=list>Loads or unloads <b>all</b> of the Bink YUV converters.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE32" href="#BINKSURFACE32" class=trn> BINKSURFACE32</a></td>
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<td width=71% height=25 valign=middle class=list>32-bit native RGB data (on Win32: BGRxBGRx, etc; on MacOS: xRGBxRGB, etc).</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE32A" href="#BINKSURFACE32A" class=trn> BINKSURFACE32A</a></td>
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<td width=71% height=25 valign=middle class=list>32-bit native RGB data with alpha (On Win32: BGRABGRA, etc).</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE32R" href="#BINKSURFACE32R" class=trn> BINKSURFACE32R</a></td>
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<td width=71% height=25 valign=middle class=list>32-bit reversed RGB data (RGBxRGBx, etc). This surface type isn't supported on Xbox.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE32RA" href="#BINKSURFACE32RA" class=trn> BINKSURFACE32RA</a></td>
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<td width=71% height=25 valign=middle class=list>32-bit reversed RGB data with alpha (RGBARGBA, etc). In OpenGL, this is GL_RGBA. This surface type isn't supported on Xbox.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE555" href="#BINKSURFACE555" class=trn> BINKSURFACE555</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 555 RGB high-color surface.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE565" href="#BINKSURFACE565" class=trn> BINKSURFACE565</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 565 RGB high-color surface.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE655" href="#BINKSURFACE655" class=trn> BINKSURFACE655</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 655 RGB high-color surface.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE664" href="#BINKSURFACE664" class=trn> BINKSURFACE664</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 664 RGB high-color surface.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE4444" href="#BINKSURFACE4444" class=trn> BINKSURFACE4444</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 4444 RGB high-color surface with alpha.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKSURFACE5551" href="#BINKSURFACE5551" class=trn> BINKSURFACE5551</a></td>
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<td width=71% height=25 valign=middle class=list>16-bit 5551 RGB high-color surface with one bit alpha.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKCONVERTERSMONO" href="#BINKCONVERTERSMONO" class=trn> BINKCONVERTERSMONO</a></td>
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<td width=71% height=25 valign=middle class=list>Used with one of the surface flags to test Bink to unload or load the monochrome version of the converter too.</td>
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</tr>
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<tr valign=top class=list>
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<td width=29% height=25 valign=middle class=list><a name="#BINKCONVERTERS2X" href="#BINKCONVERTERS2X" class=trn> BINKCONVERTERS2X</a></td>
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<td width=71% height=25 valign=middle class=list>Used with one of the surface flags to test Bink to unload or load the 2x width version of the converter too.</td>
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</tr>
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</table>
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<p>
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<br>
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<b>Group:</b>
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<a href="Bink API.html">Bink API</a><br>
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<b>Related Functions:</b>
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<a href="BinkLoadConverter.html">BinkLoadConverter</a>, <a href="BinkUnloadConverter.html">BinkUnloadConverter</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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