/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // test the step function by comparing the output of the fast and the slow // version, for various systems. currently you have to define COMPARE_METHODS // in step.cpp for this to work properly. // // @@@ report MAX error #include #include #include #include "texturepath.h" #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif // select correct drawing functions #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawSphere dsDrawSphereD #define dsDrawCylinder dsDrawCylinderD #define dsDrawCapsule dsDrawCapsuleD #endif // some constants #define NUM 10 // number of bodies #define NUMJ 9 // number of joints #define SIDE (0.2) // side length of a box #define MASS (1.0) // mass of a box #define RADIUS (0.1732f) // sphere radius // dynamics and collision objects static dWorldID world=0; static dBodyID body[NUM]; static dJointID joint[NUMJ]; // create the test system void createTest() { int i,j; if (world) dWorldDestroy (world); world = dWorldCreate(); // create random bodies for (i=0; i