/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // Test for breaking joints, by Bram Stolk #include #include #ifdef HAVE_UNISTD_H #include #endif #include #include #include "texturepath.h" #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawCylinder dsDrawCylinderD #endif // dynamics and collision objects (chassis, 3 wheels, environment) static dWorldID world; static dSpaceID space; static const int STACKCNT=10; // nr of weights on bridge static const int SEGMCNT=16; // nr of segments in bridge static const float SEGMDIM[3] = { 0.9, 4, 0.1 }; static dGeomID groundgeom; static dBodyID segbodies[SEGMCNT]; static dGeomID seggeoms[SEGMCNT]; static dBodyID stackbodies[STACKCNT]; static dGeomID stackgeoms[STACKCNT]; static dJointID hinges[SEGMCNT-1]; static dJointID sliders[2]; static dJointFeedback jfeedbacks[SEGMCNT-1]; static dReal colours[SEGMCNT]; static int stress[SEGMCNT-1]; static dJointGroupID contactgroup; // this is called by dSpaceCollide when two objects in space are // potentially colliding. static void nearCallback (void *data, dGeomID o1, dGeomID o2) { assert(o1); assert(o2); if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) { fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); // colliding a space with something dSpaceCollide2(o1,o2,data,&nearCallback); // Note we do not want to test intersections within a space, // only between spaces. return; } const int N = 32; dContact contact[N]; int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); if (n > 0) { for (int i=0; i forcelimit || l1 > forcelimit) stress[i]++; else stress[i]=0; if (stress[i]>4) { // Low-pass filter the noisy feedback data. // Only after 4 consecutive timesteps with excessive load, snap. fprintf(stderr,"SNAP! (that was the sound of joint %d breaking)\n", i); dJointAttach (hinges[i], 0, 0); } } } } // simulation loop static void simLoop (int pause) { int i; double simstep = 0.002; // 2ms simulation steps double dt = dsElapsedTime(); int nrofsteps = (int) ceilf(dt/simstep); for (i=0; i1.0) v=1.0; if (v<0.5) { r=2*v; g=1.0; } else { r=1.0; g=2*(1.0-v); } dsSetColor (r,g,b); drawGeom(seggeoms[i]); } dsSetColor (1,1,1); for (i=0; i