#version 120 varying vec3 v_position; varying vec3 v_normal; varying vec2 v_texcoord; varying vec3 v_finalColor; uniform sampler2D u_albedoTexture; uniform vec4 u_customColor; void main() { //gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); gl_FragColor = u_customColor * vec4(v_finalColor, 1.0) * texture2D(u_albedoTexture, v_texcoord); //gl_FragColor = vec4( v_normal, 1.0 ); }