horror/thirdparty/ode-0.16.5/tests/odemath.cpp

248 lines
7.1 KiB
C++
Raw Normal View History

2024-06-10 17:48:14 +08:00
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
//234567890123456789012345678901234567890123456789012345678901234567890123456789
// 1 2 3 4 5 6 7
#include <UnitTest++.h>
#include <ode/ode.h>
#include <ode/odemath.h>
TEST(test_dNormalization3)
{
const dVector3 x = {1,0,0,0};
const dVector3 y = {0,1,0,0};
const dVector3 z = {0,0,1,0};
dVector3 v;
// Check when value in first component (i.e. [0])
v[0] = REAL(1.0);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.1);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(1e-20);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
// Check when value in first component (i.e. [0])
v[0] = REAL(0.0);
v[1] = REAL(1.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(0.1);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(1e-20);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
// Check when value in first component (i.e. [0])
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(1.0);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(0.1);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(1e-20);
dSafeNormalize3(v);
CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
// Check negative
// Check when value in first component (i.e. [0])
v[0] = REAL(-1.0);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(-0.1);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(-1e-20);
v[1] = REAL(0.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
// Check when value in first component (i.e. [0])
v[0] = REAL(0.0);
v[1] = REAL(-1.0);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(-0.1);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(-1e-20);
v[2] = REAL(0.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
// Check when value in first component (i.e. [0])
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(-1.0);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(-0.1);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(0.0);
v[1] = REAL(0.0);
v[2] = REAL(-1e-20);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(9999999999.0);
v[1] = REAL(0.0);
v[2] = REAL(1e-20);
dSafeNormalize3(v);
CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
v[0] = REAL(9999999999.0);
v[1] = REAL(9999.0);
v[2] = REAL(9.0);
dSafeNormalize3(v);
CHECK_CLOSE(dCalcVectorLength3(v), REAL(1.0),REAL(0.001));
}
TEST(test_dOrthogonalizeR)
{
{
dMatrix3 r1 = { 1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
{
dMatrix3 r1 = { 0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
{
dMatrix3 r1 = { 0, 0, 1, 0,
1, 0, 0, 0,
0, 1, 0, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
{
dMatrix3 r1 = { -1, 0, 0, 0,
0, 1, 0, 0,
0, 0, -1, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
{
dMatrix3 r1 = { 0, -1, 0, 0,
0, 0, 1, 0,
-1, 0, 0, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
{
dMatrix3 r1 = { 0, 0, -1, 0,
0, -1, 0, 0,
-1, 0, 0, 0
};
dMatrix3 r2;
memcpy(r2, r1, sizeof(dMatrix3));
dOrthogonalizeR(r2);
CHECK_ARRAY_EQUAL(r1, r2, 12);
}
}