horror/thirdparty/ode-0.16.5/ode/demo/demo_rfriction.cpp

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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/*
Angular friction demo:
A bunch of ramps of different pitch.
A bunch of spheres with rolling friction.
*/
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#include "texturepath.h"
#ifdef _MSC_VER
#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
#endif
// select correct drawing functions
#ifdef dDOUBLE
#define dsDrawBox dsDrawBoxD
#define dsDrawSphere dsDrawSphereD
#define dsDrawCylinder dsDrawCylinderD
#define dsDrawCapsule dsDrawCapsuleD
#endif
// some constants
#define GRAVITY 10 // the global gravity to use
#define RAMP_COUNT 8
static const dReal rampX = 6.0f;
static const dReal rampY = 0.5f;
static const dReal rampZ = 0.25f;
static const dReal sphereRadius = 0.25f;
static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2
static const dReal rampInc = maxRamp/RAMP_COUNT;
// dynamics and collision objects
static dWorldID world = 0;
static dSpaceID space = 0;
static dJointGroupID contactgroup = 0;
static dGeomID ground;
static dReal mu = REAL(0.37); // the global mu to use
static dReal rho = REAL(0.1); // the global rho to use
static dReal omega = REAL(25.0);
static dGeomID rampGeom[RAMP_COUNT];
static dBodyID sphereBody[RAMP_COUNT];
static dGeomID sphereGeom[RAMP_COUNT];
// this is called by dSpaceCollide when two objects in space are
// potentially colliding.
static void nearCallback (void *, dGeomID o1, dGeomID o2)
{
int i;
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1==0 && b2==0) return;
dContact contact[3];
for (int ii=0; ii<3; ii++) {
contact[ii].surface.mode = dContactApprox1 | dContactRolling;
contact[ii].surface.mu = mu;
contact[ii].surface.rho = rho;
}
if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) {
for (i=0; i<numc; i++) {
dJointID c = dJointCreateContact (world,contactgroup,contact+i);
dJointAttach (c,b1,b2);
}
}
}
// start simulation - set viewpoint
static void start()
{
dAllocateODEDataForThread(dAllocateMaskAll);
static float xyz[3] = {0,-3.0f,3.0f};
static float hpr[3] = {90.0000,-15.0000,0.0000};
dsSetViewpoint (xyz,hpr);
printf ("Press:\n"
"\t'[' or ']' to change initial angular velocity\n"
"\t'm' to increase sliding friction\n"
"\t'n' to decrease sliding friction\n"
"\t'j' to increase rolling friction\n"
"\t'h' to decrease rolling friction\n"
"\t'r' to reset simulation.\n");
}
/**
Delete the bodies, etc.
*/
static void clear()
{
if (contactgroup) dJointGroupDestroy (contactgroup);
if (space) dSpaceDestroy (space);
if (world) dWorldDestroy (world);
}
/**
Cleanup if necessary and rebuild the
world.
*/
static void reset()
{
clear();
// create world
world = dWorldCreate();
space = dHashSpaceCreate (0);
contactgroup = dJointGroupCreate (0);
dWorldSetGravity (world,0,0,-GRAVITY);
ground = dCreatePlane (space,0,0,1,0);
// Calculate mass for sphere a capsule with water density.
dMass sphereMass;
dMassSetSphere(&sphereMass,1000,sphereRadius);
for (int ii=0;ii<RAMP_COUNT;++ii) {
dQuaternion q;
dReal angle = (ii+1)*rampInc;
dReal cosA = dCos(angle);
dReal sinA = dSin(angle);
dReal rampW = rampX/cosA; // Box width that preserves ground distance
dReal zPos = REAL(0.5)*(sinA*rampW-cosA*rampZ); // Position that makes end meet ground
dReal yPos = ii*1.25*rampY;
dReal xPos = 0;
// Create the ramp
rampGeom[ii] = dCreateBox(space,rampW,rampY,rampZ);
dQFromAxisAndAngle(q,0,1,0,angle);
dGeomSetQuaternion(rampGeom[ii],q);
dGeomSetPosition(rampGeom[ii],xPos,yPos,zPos);
// Create the spheres
xPos = -REAL(0.5)*rampX + sphereRadius;
zPos = sinA*rampW + sphereRadius;
sphereBody[ii] = dBodyCreate(world);
dBodySetMass(sphereBody[ii],&sphereMass);
sphereGeom[ii] = dCreateSphere(space,sphereRadius);
dGeomSetBody(sphereGeom[ii],sphereBody[ii]);
dBodySetPosition(sphereBody[ii],xPos,yPos,zPos);
dBodySetAngularVel(sphereBody[ii],0,omega,0);
}
}
static void command (int cmd)
{
switch (cmd) {
case 'h': case 'H':
rho-=0.02;
if (rho<0) rho=0;
break;
case 'j': case 'J':
rho+=0.02;
if (rho>1) rho=1;
break;
case 'n': case 'N':
mu-=0.02;
if (mu<0) mu=0;
break;
case 'm': case 'M':
mu+=0.02;
if (mu>1) mu=1;
break;
case 'r': case 'R':
reset();
break;
case ']':
omega+=1;
break;
case '[':
omega-=1;
break;
}
}
// simulation loop
static void simLoop (int pause)
{
if (!pause) {
dSpaceCollide (space,0,&nearCallback);
dWorldStep (world,0.017); // 60 fps
// remove all contact joints
dJointGroupEmpty (contactgroup);
}
// Render ramps and spheres
dsSetTexture (DS_WOOD);
for (int ii=0;ii<RAMP_COUNT;++ii) {
dVector3 sides;
dsSetColor (1,0.5,0);
dGeomBoxGetLengths(rampGeom[ii],sides);
dsDrawBox (dGeomGetPosition(rampGeom[ii]),dGeomGetRotation(rampGeom[ii]),sides);
dsSetColor(0,0,1);
dsDrawSphere (dGeomGetPosition(sphereGeom[ii]),dGeomGetRotation(sphereGeom[ii]), sphereRadius);
}
}
int main (int argc, char **argv)
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
dInitODE2(0);
reset();
// run simulation
dsSimulationLoop (argc,argv,352,288,&fn);
clear();
dCloseODE();
return 0;
}